diff --git a/GameEngine.h b/GameEngine.h index 892892f..bfc1def 100644 --- a/GameEngine.h +++ b/GameEngine.h @@ -7,7 +7,7 @@ #pragma once #include "Keyboard.h" -#include "Screen.h" +#include "ScreenUtils.h" #include #include #include diff --git a/ParticleSystem.h b/ParticleSystem.h index 378be5f..4bb8108 100644 --- a/ParticleSystem.h +++ b/ParticleSystem.h @@ -1,5 +1,5 @@ #pragma once -#include "Screen.h" +#include "ScreenUtils.h" #include "RC.h" #include "Gradient.h" #include diff --git a/README.md b/README.md index d81273e..423634f 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,7 @@ This is a cross-platform header-only curses-like lib. * `ParticleSystem.h` : This ASCII-style particle system allows you to make cool real-time VFX such as liquids and fire-smoke. See ([`SurgSim_Lite`](https://github.com/razterizer/SurgSim_Lite) and [`Pilot_Episode`](https://github.com/razterizer/Pilot_Episode) for examples). * `RC.h` : A struct representing the row and column position on the screen or in a texture or bounding box to mention a few. * `Rectangle.h` : A rectangle struct that can be used for bounding boxes etc. -* `Screen.h` : A collection of functions for rendering dialogs and such: +* `ScreenUtils.h` : A collection of functions for rendering dialogs and such: * Low-level functions: `clear_screen()`, `return_cursor()`, `restore_cursor()`, `gotorc()`. * `draw_frame()` : Draws a simple frame around your frame buffer. * `draw_game_over()`, `draw_you_won()` : Draws wavy banners in the FIGlet font Grafitti. Used by `GameEngine` if those features are enabled. diff --git a/Screen.h b/ScreenUtils.h similarity index 100% rename from Screen.h rename to ScreenUtils.h diff --git a/Termin8or.xcodeproj/project.pbxproj b/Termin8or.xcodeproj/project.pbxproj index ae20cbb..b757d66 100644 --- a/Termin8or.xcodeproj/project.pbxproj +++ b/Termin8or.xcodeproj/project.pbxproj @@ -18,7 +18,7 @@ 070BE6912B447309009D9BFB /* font_data_smslant.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = font_data_smslant.txt; sourceTree = ""; }; 071CC3CA290465B3007B4B98 /* libTermin8or.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libTermin8or.dylib; sourceTree = BUILT_PRODUCTS_DIR; }; 071CC3D2290465E5007B4B98 /* Text.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Text.h; sourceTree = ""; }; - 071CC3D5290466FE007B4B98 /* Screen.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Screen.h; sourceTree = ""; }; + 071CC3D5290466FE007B4B98 /* ScreenUtils.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ScreenUtils.h; sourceTree = ""; }; 071CC3D72904679E007B4B98 /* SpriteHandler.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SpriteHandler.h; sourceTree = ""; }; 071CC3D829046819007B4B98 /* Rectangle.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Rectangle.h; sourceTree = ""; }; 071CC3D92904839C007B4B98 /* RC.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = RC.h; sourceTree = ""; }; @@ -80,7 +80,7 @@ 071CC3DD290485FD007B4B98 /* LineData.h */, 071CC3DF29048851007B4B98 /* Keyboard.h */, 07A763102B555BE100705D31 /* ParticleSystem.h */, - 071CC3D5290466FE007B4B98 /* Screen.h */, + 071CC3D5290466FE007B4B98 /* ScreenUtils.h */, 071CC3D829046819007B4B98 /* Rectangle.h */, 071CC3D72904679E007B4B98 /* SpriteHandler.h */, 071CC3DA2904851A007B4B98 /* Pixel.h */,