I need help with the Windows code in the keyboard handler #34
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"Fixed" in 513ae3b by supplying a buffered key mode where the buffer size depends on the FPS of the application. |
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In
Keyboard.h
i have problems with reading keys consistently. In the curreny implementation I get some fluttering when keeping a key pressed. It flutters between 0 (orNone
if pressing special key) and the value of the key being held.I tried to thread it, which fixed the problem, but then holding a key pressed instead seemed to flood the input/key buffer which caused the key value to linger seconds after the key had been released.
Theses issues are noticed the most in the game Pilot Episode.
I would really really appreciate if someone could help me out with this problem. Thank you!!!
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