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Releases: refinedmods/refinedstorage2

v2.0.0-milestone.3.6

18 May 10:00
d1b7e72
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Added

  • Relay

Changed

  • The Detector, Network Receiver, Network Transmitter and Security Manager will now always connect regardless of color.
  • The Relay now has a "pass-through" mode. By default, pass-through is on, which means that when the Relay is active, the network signal from the input network will be passed through as-is to the output side.
  • When the "pass-through" mode on the Relay is off, the network signal from the input network will no longer be passed through as-is to the output side, but you can choose to pass the energy buffer, security settings or (specific) storage resources of the input network to the output network.
  • When using the Relay when "pass-through" mode is off, and when passing all storage resources or specific storage resources, you can choose the filter mode, whether fuzzy mode is enabled, the access mode and the priority of the storage exposed to the output network.

Fixed

  • Double slot highlighting in the Grid.
  • Improved data corruption protection for storages.

v2.0.0-milestone.3.5

04 Apr 16:08
697fb12
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Added

  • Security Card
  • Fallback Security Card
  • Security Manager

Changed

  • The permissions for a Security Card must be configured through the card itself, instead of via the Security Manager.
  • The Security Card can be bound to other (currently online) players via its GUI.
  • The binding of a Security Card can now be cleared.
  • The Security Card tooltip and GUI now show whether the permission has been touched/changed in any way.
  • As soon as a Security Manager is placed, the storage network will be locked down by default. Start adding Security Cards to allow or deny specific access to players.
  • To not lock the entire network by default for players who do not have a matching Security Card, a Fallback Security Card can be used to configure this behavior.
  • Smooth scrolling, screen size and max row stretch are no longer Grid-specific settings, but are now global settings.

Fixed

  • Wireless Grid name not being correct in the GUI.

v2.0.0-milestone.3.4

16 Mar 12:00
01ff8a0
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Added

  • Void excess mode to storages.

Fixed

  • Fixed losing disk when using Wrench dismantling on the Portable Grid.
  • Fixed losing energy when using Wrench dismantling on the Portable Grid and the Controller.
  • Fixed changing side buttons not working on Forge.
  • Fixed External Storage not displaying empty allowlist warning.
  • Fixed incrementing starting from 1 in amount screens not having an intended off-by-one.
  • Fixed problems moving network devices with "Carry On" mod.
  • Fixed escape key not working on auto-selected Grid search box.

v2.0.0-milestone.3.3

17 Feb 23:48
61eaab4
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Added

  • Ported to Minecraft 1.20.4.
  • Custom disk models. Fluid disks now have a different model.
  • Portable Grid
  • Chinese translation by @Jiangsubei.

Changed

  • The Portable Grid now shows an energy bar in the UI.
  • The energy bar on creative items now shows the infinity symbol instead of the whole amount.

Fixed

  • Fixed bug where Grid contents weren't synced properly when a network merge occurs.
  • Fixed incompatibility crash with InvMove on Fabric.

v2.0.0-milestone.3.2

03 Nov 21:30
4c0ac38
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Added

  • Configuration Card. It copies device configurations and can transfer upgrades.
  • Network Receiver
  • Network Card
  • Network Transmitter

Changed

  • The Network Transmitter now goes into an "errored" state if there is no connection (anymore) with the Network Receiver (due to chunk unloading for example).
  • The Network Transmitter will actively try to reconnect with the Network Receiver if connection is lost.

Fixed

  • Inactive Wireless Transmitter model being emissive.
  • Unneeded network graph updating after placing a network device.
  • Cable blocks not updating connections properly when using wrench.

v2.0.0-milestone.3.1

30 Oct 19:49
05f3170
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Added

  • "Open Wireless Grid" keybinding.
  • Curios integration on Forge.
  • Trinkets integration on Fabric.
  • Storage Monitor

Changed

  • You can now recharge the Controller in item form.

Fixed

  • Fixed a random Grid crash.

Removed

  • The useEnergy config option for the Wireless Grid. If you do not wish to use energy, use the
    Creative Wireless Grid.

v2.0.0-milestone.3.0

27 Aug 18:39
7adc997
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Added

  • Wireless Grid
  • Creative Wireless Grid
  • Wireless Transmitter
  • Range Upgrade
  • Creative Range Upgrade
  • Fully charged Controller variants to the creative mode tab.

Changed

  • The Forge variant now targets NeoForge instead of Forge.
  • You can now always open the Wireless Grid, even if there is no network bound or if the Wireless Grid is out of
    energy.

Fixed

  • Fixed inactive Grid slots still rendering resources.
  • Fixed being able to interact with inactive Grid.
  • Fixed nearly on/off Controller model not being rendered correctly on Forge.
  • Fixed Controller energy tooltip not working.

v2.0.0-milestone.2.14

19 Aug 16:01
18b19d0
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Added

  • Support for JEI/REI exclusion zones.
  • Support for JEI/REI ghost ingredient dragging.

v2.0.0-milestone.2.13

18 Aug 18:49
9459e8a
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Changed

  • The Interface now supports fluids.

Fixed

  • Fixed filter slot hints not being aware of the resource types that they can show in a slot.
  • Fixed Exporter only exporting 1 mB per cycle on Forge.
  • Fixed not being able to use any blocks on Fabric or Forge.
  • Fixed External Storage crash on Fabric when a stack with zero amount is exposed.

v2.0.0-milestone.2.12

06 Aug 09:13
8cba3b3
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Added

  • Constructor
  • Regulator Upgrade
  • Filter slot hints that show which resource will be put in a filter slot and what the effect of the filter is on the device.
  • Grid slot hints that show which resource will be inserted or extracted in a Grid.
  • Help information to the side buttons by pressing SHIFT.
  • Help information on items.
  • A warning to the "filter mode" button on the storage screens if there is an allowlist with no configured filters.
  • The "supported by" tooltip on upgrade items now shows the devices that accept the upgrade.

Changed

  • The Constructor crafting recipe now takes 2 diamonds instead of 2 redstone.
  • You can now select a "Scheduling mode" in the Constructor: first available, round robin, random.
  • The "applicable upgrades" tooltip on the upgrade slot tooltip now shows the upgrade items in item form.
  • The Regulator Upgrade now works in an Importer as well. It will only keep importing until the configured amount is reached.
  • The Regulator Upgrade now needs to be configured separately, by using the upgrade. It can no longer be configured in the device GUI itself.

Fixed

  • Fixed Grid voiding fluids if there was no space in inventory on Fabric.
  • Fixed Grid dropping fluid buckets if there was no space in inventory on Forge.
  • Fixed compatibility with custom tooltips in the Grid.
  • Fixed bundle tooltip in the Grid.
  • Fixed changes to access mode or fuzzy mode not being persisted.
  • Fixed being able to put any item in the upgrade slots.