diff --git a/README.md b/README.md
index 0ad6361ae..6f600bf54 100644
--- a/README.md
+++ b/README.md
@@ -103,7 +103,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.
`-1` Don't affect teammates neither flash owner
`0` Don't affect teammates
`1` Affects teammates |
| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.
`0` No fade.
`1` Fade to black and won't be able to watch anybody.
`2` fade to black only on kill moment. |
| mp_falldamage | 1 | 0 | 1 | Damage from falling.
`0` disabled
`1` enabled |
-| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply
`0` disabled
`1` enabled |
+| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply
`0` disabled
`1` enabled
`2` enabled, but only dead player can see spectator's message |
| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.
`0` disabled
`1` enabled |
| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.
`0` disabled
`1` enabled |
| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.
`0` disabled
`1` enabled |
diff --git a/dist/game.cfg b/dist/game.cfg
index 96e313aa4..2541ac75c 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -485,6 +485,7 @@ mp_team_flash "1"
// Players can receive all other players text chat, team restrictions apply.
// 0 - disabled (default behaviour)
// 1 - enabled
+// 2 - enabled, but only dead player can see spectator'smessage
//
// Default value: "0"
sv_allchat "0"
diff --git a/regamedll/dlls/client.cpp b/regamedll/dlls/client.cpp
index 7d3fb659e..961175644 100644
--- a/regamedll/dlls/client.cpp
+++ b/regamedll/dlls/client.cpp
@@ -1010,6 +1010,17 @@ void Host_Say(edict_t *pEntity, BOOL teamonly)
continue;
}
+ // when allchat is 2,only dead player can see spectator's message
+ if (
+#ifdef REGAMEDLL_ADD
+ allchat.value == 2.0f &&
+#endif
+ (pPlayer->m_iTeam == UNASSIGNED || pPlayer->m_iTeam == SPECTATOR)
+ ) {
+ if (pReceiver->pev->deadflag == DEAD_NO)
+ continue;
+ }
+
if ((pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY && pReceiver->m_iTeam == pPlayer->m_iTeam)
|| pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_NONE)
{