From 252d9c1f09b00042a6c8a1debf9de4b793be8c28 Mon Sep 17 00:00:00 2001 From: dystopm Date: Mon, 11 Sep 2023 18:10:48 -0300 Subject: [PATCH] Added reload condition to enhance conditions --- regamedll/dlls/client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/regamedll/dlls/client.cpp b/regamedll/dlls/client.cpp index 3aa6da58d..fefc9f42f 100644 --- a/regamedll/dlls/client.cpp +++ b/regamedll/dlls/client.cpp @@ -4824,7 +4824,7 @@ int EXT_FUNC GetWeaponData(edict_t *pEdict, struct weapon_data_s *info) item->iuser1 = weapon->m_iSwing; #ifdef REGAMEDLL_FIXES - if (pPlayerItem == pPlayer->m_pActiveItem && weapon->m_iClip == II.iMaxClip) + if (pPlayerItem == pPlayer->m_pActiveItem && !weapon->m_fInReload && weapon->m_iClip == II.iMaxClip) { const WeaponInfoStruct *wpnInfo = GetDefaultWeaponInfo(II.iId);