From 9233f852ca3e5e6e743d82c3befee8b3b0ea558d Mon Sep 17 00:00:00 2001 From: Sergey Shorokhov Date: Thu, 2 Sep 2021 20:47:36 +0300 Subject: [PATCH] CSEntity.h: Move reserve funcs to private --- regamedll/public/regamedll/API/CSEntity.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/regamedll/public/regamedll/API/CSEntity.h b/regamedll/public/regamedll/API/CSEntity.h index b3728080c..92882bd84 100644 --- a/regamedll/public/regamedll/API/CSEntity.h +++ b/regamedll/public/regamedll/API/CSEntity.h @@ -42,6 +42,10 @@ class CCSEntity virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker); virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand); +public: + CBaseEntity *m_pContainingEntity; + +private: #if defined(_MSC_VER) #pragma region reserve_vfuncs_Region #endif @@ -78,9 +82,6 @@ class CCSEntity #if defined(_MSC_VER) #pragma endregion #endif - -public: - CBaseEntity *m_pContainingEntity; }; class CCSDelay: public CCSEntity