diff --git a/README.md b/README.md
index e5b55c0cf..0ad6361ae 100644
--- a/README.md
+++ b/README.md
@@ -117,6 +117,9 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.
`0` disabled
`1` enabled |
| mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.
`0` disabled
`1` Random players.
`2` All players. |
| mp_location_area_info | 0 | 0 | 3 | Enable location area info.
`0` disabled
`1` show location below HUD radar.
`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")
`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")
`NOTE`: Navigation `maps/.nav` file required and should contain place names
`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` |
+| mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). |
+| mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. |
+| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
## How to install zBot for CS 1.6?
diff --git a/dist/game.cfg b/dist/game.cfg
index e6510f345..96e313aa4 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -587,3 +587,21 @@ mp_defuser_allocation "0"
//
// Default value: "0"
mp_location_area_info "0"
+
+// The respawn time for items (such as health packs, armor, etc.).
+// 0 - disable delay
+//
+// Default value: "30"
+mp_item_respawn_time "30"
+
+// The respawn time for weapons.
+// 0 - disable delay
+//
+// Default value: "20"
+mp_weapon_respawn_time "20"
+
+// The respawn time for ammunition.
+// 0 - disable delay
+//
+// Default value: "20"
+mp_ammo_respawn_time "20"
diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp
index 8d781724d..c4e303c51 100644
--- a/regamedll/dlls/game.cpp
+++ b/regamedll/dlls/game.cpp
@@ -181,6 +181,10 @@ cvar_t defuser_allocation = { "mp_defuser_allocation", "0", 0, 0.0f, nullpt
cvar_t location_area_info = { "mp_location_area_info", "0", 0, 0.0f, nullptr };
cvar_t chat_loc_fallback = { "mp_chat_loc_fallback", "1", 1, 0.0f, nullptr };
+cvar_t item_respawn_time = { "mp_item_respawn_time", "30", FCVAR_SERVER, 30.0f, nullptr };
+cvar_t weapon_respawn_time = { "mp_weapon_respawn_time", "20", FCVAR_SERVER, 20.0f, nullptr };
+cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 20.0f, nullptr };
+
void GameDLL_Version_f()
{
if (Q_stricmp(CMD_ARGV(1), "version") != 0)
@@ -446,6 +450,10 @@ void EXT_FUNC GameDLLInit()
CVAR_REGISTER(&location_area_info);
CVAR_REGISTER(&chat_loc_fallback);
+ CVAR_REGISTER(&item_respawn_time);
+ CVAR_REGISTER(&weapon_respawn_time);
+ CVAR_REGISTER(&ammo_respawn_time);
+
// print version
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
diff --git a/regamedll/dlls/game.h b/regamedll/dlls/game.h
index dcd712f5e..d0924d3a3 100644
--- a/regamedll/dlls/game.h
+++ b/regamedll/dlls/game.h
@@ -204,6 +204,10 @@ extern cvar_t defuser_allocation;
extern cvar_t location_area_info;
extern cvar_t chat_loc_fallback;
+extern cvar_t item_respawn_time;
+extern cvar_t weapon_respawn_time;
+extern cvar_t ammo_respawn_time;
+
#endif
extern cvar_t scoreboard_showmoney;
diff --git a/regamedll/dlls/multiplay_gamerules.cpp b/regamedll/dlls/multiplay_gamerules.cpp
index 1ff0a14be..e1b8a7e4e 100644
--- a/regamedll/dlls/multiplay_gamerules.cpp
+++ b/regamedll/dlls/multiplay_gamerules.cpp
@@ -4221,7 +4221,11 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(PlayerGotWeapon)(CBasePlayer *pPlay
// What is the time in the future at which this weapon may spawn?
float CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon)
{
+#ifdef REGAMEDLL_ADD
+ return gpGlobals->time + weapon_respawn_time.value;
+#else
return gpGlobals->time + WEAPON_RESPAWN_TIME;
+#endif
}
// Returns 0 if the weapon can respawn now,
@@ -4289,7 +4293,11 @@ int CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem)
// At what time in the future may this Item respawn?
float CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem)
{
+#ifdef REGAMEDLL_ADD;
+ return gpGlobals->time + item_respawn_time.value;
+#else
return gpGlobals->time + ITEM_RESPAWN_TIME;
+#endif
}
// Where should this item respawn?
@@ -4321,7 +4329,11 @@ int CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo)
float CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo)
{
+#ifdef REGAMEDLL_ADD
+ return gpGlobals->time + ammo_respawn_time.value;
+#else
return gpGlobals->time + AMMO_RESPAWN_TIME;
+#endif
}
Vector CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo)