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Dmitry Novikov edited this page Nov 10, 2017 · 9 revisions

Item_airbox

Point entity
























































Description

    The entity is similar to armoury_entity and spawns a counter-strike weapon, but it's flies, not lies on the ground. You can make any weapon with this entity as long as its for cs.

Properties

    Weapons - (item) (Choices)
    • This specifies what weapon you want to spawn. Remember, only counter-strike weapons..
    • Weapons List weapon_mp5navy
      weapon_tmp
      weapon_p90
      weapon_mac10
      weapon_ak47
      weapon_sg552
      weapon_m4a1
      weapon_aug
      weapon_scout
      weapon_g3sg1
      weapon_awp
      weapon_m3
      weapon_xm1014
      weapon_m249
      weapon_flashbang
      weapon_hegrenade
      item_kevlar
      item_assaultsuit
      weapon_smokegrenade
      weapon_shield
      weapon_famas
      weapon_sg550
      weapon_galil
      weapon_ump45
      weapon_glock18
      weapon_usp
      weapon_elite
      weapon_fiveseven
      weapon_p228
      weapon_deagle

    Count - (count) (Integer)
      This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.

    Angles - (angles) (String)
      The angle at which entity will spawn. (X Y Z)

    Angular velocity - (avelocity) (String)
      The angular velocity (X Y Z)

    Speed fly up - (flyup) (String)
      No description

    Delay before fly down - (delay) (String)
      No description

    Sprite name - (sprite_model) (String)
      Specify a valid sprite-file to display here. Path starts from within the modification's folder.

    Sprite FX - (sprite_renderfx) (Choices)
      No description

    Sprite Render Mode - (sprite_rendermode) (Choices)
      No description

    Sprite Render Amount - (sprite_renderamt) (Integer)
      No description

    Sprite Render Color - (sprite_rendercolor) (Color255)
      No description

    Sprite Scale - (sprite_scale) (String)
      No description

    Sprite Frames per second - (sprite_framerate) (String)
      Set the sprite's framerate in Hertz. Only makes sense for animated sprites.

Flags

  • No spawnflags available
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