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gstate.go
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package statepro
import (
"context"
)
type StateType string
const (
StateTypeInitial StateType = "initial"
StateTypeNormal StateType = "normal"
StateTypeFinal StateType = "final"
StateTypeHistory StateType = "history"
StateTypeShared StateType = "shared"
)
type gState[ContextType any] struct {
Name *string // Mandatory
Always *gTransition[ContextType]
Entry []*gAction[ContextType]
Exit []*gAction[ContextType]
On map[string]*gTransition[ContextType]
Services []*gService[ContextType]
StateType StateType
}
func (s *gState[ContextType]) onEntry(
ctx context.Context, c *ContextType, e Event, at ActionTool[ContextType],
) (*string, bool, error) {
target, err := s.always(ctx, c, e, at)
if err != nil {
return nil, false, err
}
// if always guard returns a target state, then send
if target != nil {
return target, false, nil
}
err = s.execEntry(ctx, c, e, at)
if err != nil {
return nil, false, err
}
if !s.isFinalState() && len(s.Services) > 0 {
s.invokeServices(ctx, c, e)
return nil, true, nil
}
return nil, false, nil
}
func (s *gState[ContextType]) always(ctx context.Context, c *ContextType, e Event, at ActionTool[ContextType]) (*string, error) {
if s.Always != nil {
return s.Always.resolve(ctx, c, e, at)
}
return nil, nil
}
func (s *gState[ContextType]) execEntry(ctx context.Context, c *ContextType, e Event, at ActionTool[ContextType]) error {
for _, a := range s.Entry {
err := a.do(ctx, c, e, at)
if err != nil {
return err
}
}
return nil
}
func (s *gState[ContextType]) invokeServices(ctx context.Context, c *ContextType, e Event) {
for _, srv := range s.Services {
go srv.invoke(ctx, c, e)
}
}
func (s *gState[ContextType]) onEvent(ctx context.Context, c *ContextType, e Event, at ActionTool[ContextType]) (*string, error) {
// check if the event is defined in the state
if s.On == nil || s.On[e.GetEventName()] == nil {
return nil, &EventNotDefinedError{EventName: e.GetEventName(), StateName: *s.Name}
}
// on event actions
return s.On[e.GetEventName()].resolve(ctx, c, e, at)
}
func (s *gState[ContextType]) execExit(ctx context.Context, c *ContextType, e Event, at ActionTool[ContextType]) error {
if s.StateType == StateTypeFinal {
return nil
}
for _, a := range s.Exit {
err := a.do(ctx, c, e, at)
if err != nil {
return err
}
}
return nil
}
func (s *gState[ContextType]) isFinalState() bool {
return s.StateType == StateTypeFinal
}
func (s *gState[ContextType]) getNextEvents() []string {
var events []string
for k := range s.On {
events = append(events, k)
}
return events
}
func (s *gState[ContextType]) getNextTargets() []string {
var notRepeated = make(map[string]bool)
for _, v := range s.On {
for _, g := range v.Guards {
if g.Target == nil || notRepeated[*g.Target] {
continue
}
notRepeated[*g.Target] = true
}
}
var targets []string
for k := range notRepeated {
targets = append(targets, k)
}
return targets
}
func (s *gState[ContextType]) containsTarget(target string) bool {
for _, t := range s.getNextTargets() {
if t == target {
return true
}
}
return false
}