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A way to cancel out a shake() override #734
UnPolloLoco
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Good point, I wonder if we should make it noop or add that 10 to the 100 that's happening. |
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The title is confusing, but just read this it'll make sense... hopefully.
If you were to do a
shake(100)
and then shortly after doshake(10)
, then the larger shake would be stopped completely. In its place would be the smaller shake.What I think would be a great idea is if there was an option to make
shake()
not do anything if a more powerful one is already happening. It should override an existing shake based on how powerful the shake is NOW, not when it was called (because it gets weaker).Beta Was this translation helpful? Give feedback.
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