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Question about worldPos() #859
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martiansparlor
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Found the issue. For some reason, the position of an object is set at zero when called during add() or onAdd(). |
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Hi, I'm still learning about the new parent/child system in the v3000, and I don't quite understand how to get an object position in a scene when the said object is created via the addLevel() function.
I tried the worldPos() comp I found in the documentation, but it still returns v2(0,0)
What would be the correct method ?
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