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Running locally currently doesn't work, web version behaves inconsistently #1
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For now you can replace |
It was web. I think I tested dev briefly with the same results on desktop but not as thoroughly |
Gave this a look, editing that file didn't do much but it does happen to work better now. The terminal log and some testing shows me that the cause for both issues is that since the old repo, the code loads and caches assets from a remote folder rather than the cloned repo, which explains the behavior in the browser too (trying to read the code myself or perhaps noticing that the new repo is much smaller would have been a smarter idea). I understand the need for this, the old way hosted as a public repo might have attracted the wrong kind of attention, but in the interest of not concerning myself with caching all assets manually beforehand if I replay the game in the future on my steam deck (as this is clearly the best way to play the original game), is there a way to say, instruct the server to cache all remote assets on first run or use local ones? |
I don't know if there is a way to tell the server to cache remote assets. |
I was investigating the File System Access API to do the file syncing, but it appears that its implementation is very limited at the moment (https://developer.mozilla.org/en-US/docs/Web/API/Window/showOpenFilePicker#browser_compatibility), and I can't find an alternative that would suit our needs. |
Fair enough, this won't be the last time that stuff like this made it difficult for me or somebody else to get web apps to work a certain way. If I were anywhere near proficient enough, I would try to help |
Following the instructions to run this locally, you get this right after the first page:
I tested this in both firefox and chromium, identical results.
The online web version also currently misbehaves when running in firefox or chromium on desktop as well, taking very long to load in sprites or not loading them at all, and music and SE don't play. Oddly, this works fine on my phone running a chromium fork and I'm not entirely sure what the cause for the difference is. I tried disabling extensions and other relevant things and didn't see a change.
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