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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
set(NAME "TheNewGentleman" CACHE STRING "")
set(VR_VERSION 1)
# ---- Options ----
option(BUILD_SKYRIMVR "Build for Skyrim VR" OFF)
# ---- Cache build vars ----
macro(set_from_environment VARIABLE)
if(NOT DEFINED ${VARIABLE} AND DEFINED ENV{${VARIABLE}})
set(${VARIABLE} $ENV{${VARIABLE}})
endif()
endmacro()
macro(find_commonlib_path)
if(CommonLibName AND NOT ${CommonLibName} STREQUAL "")
# Check ext
find_path(CommonLibPath
include/REL/Relocation.h
PATHS ext/${CommonLibName})
if(${CommonLibPath} STREQUAL "CommonLibPath-NOTFOUND")
#Check path
set_from_environment(${CommonLibName}Path)
set(CommonLibPath ${${CommonLibName}Path})
endif()
endif()
endmacro()
set_from_environment(VCPKG_ROOT)
if(BUILD_SKYRIMVR)
add_compile_definitions(SKYRIMVR)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
set(CommonLibName "CommonLibVR")
set_from_environment(SkyrimVRPath)
set(SkyrimVersion "Skyrim VR")
set(VERSION ${VERSION}.${VR_VERSION})
else()
add_compile_definitions(SKYRIMFLATRIM)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
set(CommonLibName "CommonLibSSE")
set_from_environment(Skyrim64Path)
set(SkyrimVersion "Skyrim universal")
endif()
find_commonlib_path()
if(DEFINED VCPKG_ROOT)
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "")
else()
message(
WARNING
"Variable VCPKG_ROOT is not set. Continuing without vcpkg."
)
endif()
set(Boost_USE_STATIC_RUNTIME OFF CACHE BOOL "")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "")
# ---- Project ----
project(
${NAME}
VERSION 4.0.6
LANGUAGES CXX
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Version.h.in
${CMAKE_CURRENT_BINARY_DIR}/inc/Version.h
@ONLY
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY
)
# ---- Include guards ----
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif()
# ---- Globals ----
if(MSVC)
if(NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
add_compile_options(
/MP # Build with Multiple Processes
)
endif()
endif()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF)
set(Boost_USE_STATIC_LIBS ON)
# ---- Dependencies ----
if(DEFINED CommonLibPath AND NOT ${CommonLibPath} STREQUAL "" AND IS_DIRECTORY ${CommonLibPath})
add_subdirectory(${CommonLibPath} ${CommonLibName})
else()
message(
FATAL_ERROR
"Variable ${CommonLibName}Path is not set."
)
endif()
# ---- Add source files ----
include(cmake/headerlist.cmake)
include(cmake/sourcelist.cmake)
source_group(
TREE
${CMAKE_CURRENT_SOURCE_DIR}
FILES
${headers}
${sources}
)
source_group(
TREE
${CMAKE_CURRENT_BINARY_DIR}
FILES
${CMAKE_CURRENT_BINARY_DIR}/inc/Version.h
)
# ---- Create DLL ----
add_library(
${PROJECT_NAME}
SHARED
${headers}
${sources}
${CMAKE_CURRENT_BINARY_DIR}/inc/Version.h
${CMAKE_CURRENT_BINARY_DIR}/version.rc
.clang-format)
target_compile_features(
${PROJECT_NAME}
PRIVATE
cxx_std_23
)
target_compile_definitions(
${PROJECT_NAME}
PRIVATE
_UNICODE
)
target_include_directories(
${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/inc
${CMAKE_CURRENT_SOURCE_DIR}/inc
${SIMPLEINI_INCLUDE_DIRS}
)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
${CommonLibName}::${CommonLibName}
)
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
target_precompile_headers(
${PROJECT_NAME}
PRIVATE
inc/PCH.h
inc/Tng.h
${SIMPLEINI_INCLUDE_DIRS}/SimpleIni.h
)
if(MSVC)
target_compile_options(
${PROJECT_NAME}
PRIVATE
/sdl # Enable Additional Security Checks
/utf-8 # Set Source and Executable character sets to UTF-8
/Zi # Debug Information Format
/permissive- # Standards conformance
/Zc:preprocessor # Enable preprocessor conformance mode
/wd4200 # nonstandard extension used : zero-sized array in struct/union
)
target_link_options(
${PROJECT_NAME}
PRIVATE
"$<$<CONFIG:DEBUG>:/INCREMENTAL;/OPT:NOREF;/OPT:NOICF>"
"$<$<CONFIG:RELEASE>:/INCREMENTAL:NO;/OPT:REF;/OPT:ICF;/DEBUG:FULL>"
)
endif()
# ---- Post build ----
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_SOURCE_DIR}/out/${SkyrimVersion}/skse/plugins"
)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/out/${SkyrimVersion}/skse/plugins"
)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy $<TARGET_PDB_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/out/${SkyrimVersion}/skse/plugins"
)
file(GLOB_RECURSE OUTPUT_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/out/**/*.dll")
file(GLOB_RECURSE OUTPUT_PDBS "${CMAKE_CURRENT_SOURCE_DIR}/out/**/*.pdb")
set_property(
TARGET ${PROJECT_NAME}
APPEND PROPERTY ADDITIONAL_CLEAN_FILES "${OUTPUT_DLLS}"
)
set_property(
TARGET ${PROJECT_NAME}
APPEND PROPERTY ADDITIONAL_CLEAN_FILES "${OUTPUT_PDBS}"
)