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changelog.md

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== CARuins, GreatWall and WalledCity Generator 0.1.9 ==

  • Fixed crashes when using vines in templates
  • Fixed 'preserve' rule not always applying in walls generation
  • Added base_layer_mode option for wall templates ** used to defined how bottom layers are added under walls ** 0 for no added layers ** 1 for default layer making (bottom of first layer, or 'layer:base') ** 2 for bottom of each layer ** 3 in 'layer:base', where each line is linked to each layer

== CARuins, GreatWall and WalledCity Generator 0.1.8 ==

  • Minor fixes and optimizations
  • Improved build command
  • Better biome support

== CARuins, GreatWall and WalledCity Generator 0.1.7 ==

  • Fixed few crashes with building/tower generation
  • Added support for json data in chest items
  • Added chest handling when using template scanner

== CARuins, GreatWall and WalledCity Generator 0.1.6 ==

  • Changed mob spawner handling to support modded mobs
  • Changed chest content definition to support user-defined chest types
  • Moved log file into logs folder
  • Changed templates and read-me file to reflect other changes

== CARuins, GreatWall and WalledCity Generator 0.1.5 ==

  • Changed templates
  • Changed "special block" rules
  • Cities as official village to vanilla villagers, allowing golem "natural" spawn
  • Changed chest content option to use item names
  • Added read-me file in templates download
  • Allowed block names in template rules
  • Added template scanner (/scantml)
  • Fixed rotations for GreatWalls and CAruins
  • Templates fixes by Igfig (MinecraftForums)

== CARuins, GreatWall and WalledCity Generator 0.1.4 ==

  • Fixed MCPC+ crash (re add awesome lags)
  • Fixed biome support in Ruins
  • Re-worked settings (invisible to end user)

== CARuins, GreatWall and WalledCity Generator 0.1.3 ==

  • Fixed dimension picking issue
  • Merged logs into generatormods_log.txt
  • Added save and dimension-dependent city location files
  • Fixed surface cities being saved 4 times

== CARuins, GreatWall and WalledCity Generator 0.1.2 ==

  • Fixed issue with ruins
  • Fixed stair placement
  • Fixed a crashing error in chunk loading

== CARuins, GreatWall and WalledCity Generator 0.1.1 ==

  • Added more friendly Forge Chunk loading with ticket system
  • Added more safety to address MCPC+ server issue
  • Added underground city and (optional) dimension id to /build command
  • /build command now notifies admin
  • Removed dead code

== CARuins, GreatWall and WalledCity Generator 0.1.0 ==

  • Reworked generation, should fix a lot of issue and lag, step toward "infinite city" behavior
  • Version b should fix most issues with custom blocks
  • Version b add combined chunk explorer, for faster and clever generation

== CARuins, GreatWall and WalledCity Generator 0.0.8 ==

  • Obfuscated "version-independent"
  • Removed "missing texture" blocks
  • Removed dead code
  • Finished custom block support
  • Changed lag message to be more user friendly

== CARuins, GreatWall and WalledCity Generator 0.0.7 ==

  • Added custom dimensions setting
  • Added safety and debug system for MCPC+ reported crash
  • Little code improvement
  • Fixes for stairs metadata

== CARuins, GreatWall and WalledCity Generator 0.0.6 ==

  • Updated to 1.5.1 (and repackage)
  • Fixed spawner method (due to changes in Mojang code)
  • Support new vanilla blocks (quartz, rail, dropper...)
  • Re-implemented chat messages for cities spawning (indicating city spawning point and direction to players (CityChatMessage option disabled by default)
  • Changed int parameters (1,0) in config to boolean (true,false), easier for common user
  • Stopped spawn if structures are disabled on world creation
  • Re-added spawn in custom dimensions (except The End), as there is biome support to disable if needed
  • Added more support for custom blocks (stairs, doors, ores, flowers, leaves...)
  • Fixed metadata issues ?
  • Implemented lag warning and player detection before spawning a structure
  • Lag warning and player detection message set by ChatMessage option
  • Fixed city message feature
  • Fixed Cities spawning in upside Nether
  • Some invisible code improvements

== CARuins, GreatWall and WalledCity Generator 0.0.1 to 0.0.5 ==

  • Added Wither(Boss)[id=343], Bat[id=344], and Witch[id=345] spawners support.
  • Added log option in all setting file (default to 0, meaning minimum log)
  • Slightly improved "build" command,now :build
  • Fixed world leaking issue ?
  • Custom biome support
  • Added command spawn: build
  • WalledCity log now print world name of spawned cities
  • Added mod info file
  • Code fixes for rare crashing errors
  • Began implementing new functions to support modded biomes,items and blocks (not functionnal)
  • Began implementing command features (not functionnal)
  • Moved citylocations to walledcitylog
  • Fixed structures not spawning far from player spawn point
  • Attempt at BiomesOPlenty support
  • Added TriesPerChunk variable in config for WalledCity generator
  • Fixed Walled City unable to support high BlockID for Blocks spawning in world from other mods
  • Fixed structures only generating near coordinates (0,0,0)
  • Fixed mod forcing people to install on client if they connect to modded server
  • Sandstone city template weight downgraded
  • Attempt at ExtraBiomesXL support
  • Attempt at dimension-adding mod support
  • Chest loots added in every structure
  • Settings and templates stored in config folder