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local helpers = NugRunning.helpers
local Spell, ModSpell = helpers.Spell, helpers.ModSpell
local Cooldown, ModCooldown = helpers.Cooldown, helpers.ModCooldown
local Activation, ModActivation = helpers.Activation, helpers.ModActivation
local EventTimer = helpers.EventTimer
local Talent = helpers.Talent
local Glyph = helpers.Glyph
local GetCP = helpers.GetCP
local _,class = UnitClass("player")
local colors = NugRunningConfig.colors
if class == "WARLOCK" then
-- ModSpell(348, { color = colors.WOO }) -- modifying Immolate color
-- Spell(348, nil) -- remove immolate
end
if class == "PRIEST" then
Spell(139, nil)
end
if class == "ROGUE" then
end
if class == "WARRIOR" then
end
if class == "MAGE" then
end
if class == "DRUID" then
end
if class == "DEATHKNIGHT" then
end
if class == "HUNTER" then
end
if class == "SHAMAN" then
end
if class == "PALADIN" then
end
The text was updated successfully, but these errors were encountered:
Yeah, Spell(139, nil) is broken.
Use NugRunningConfig.spells[139] = nil instead for now or just use the GUI if you aren't going to remove a hundred spells
@d87 Thank you, "NugRunningConfig.spells[139] = nil" works perfectly. Is there GUI options for removing spells? I installed yours from curseForge yesterday but I can't find proper GUI options.
local helpers = NugRunning.helpers
local Spell, ModSpell = helpers.Spell, helpers.ModSpell
local Cooldown, ModCooldown = helpers.Cooldown, helpers.ModCooldown
local Activation, ModActivation = helpers.Activation, helpers.ModActivation
local EventTimer = helpers.EventTimer
local Talent = helpers.Talent
local Glyph = helpers.Glyph
local GetCP = helpers.GetCP
local _,class = UnitClass("player")
local colors = NugRunningConfig.colors
if class == "WARLOCK" then
-- ModSpell(348, { color = colors.WOO }) -- modifying Immolate color
-- Spell(348, nil) -- remove immolate
end
if class == "PRIEST" then
Spell(139, nil)
end
if class == "ROGUE" then
end
if class == "WARRIOR" then
end
if class == "MAGE" then
end
if class == "DRUID" then
end
if class == "DEATHKNIGHT" then
end
if class == "HUNTER" then
end
if class == "SHAMAN" then
end
if class == "PALADIN" then
end
The text was updated successfully, but these errors were encountered: