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Fixes Magic Coat message (#5645)
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AlexOn1ine authored Nov 6, 2024
1 parent 123fa09 commit dc740b4
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Showing 7 changed files with 208 additions and 180 deletions.
8 changes: 4 additions & 4 deletions asm/macros/battle_script.inc
Original file line number Diff line number Diff line change
Expand Up @@ -1690,6 +1690,10 @@
.4byte \failInstr
.endm

.macro setmagiccoattarget
callnative BS_SetMagicCoatTarget
.endm

@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
Expand All @@ -1700,10 +1704,6 @@
various \battler, VARIOUS_STORE_HEALING_WISH
.endm

.macro setmagiccoattarget battler:req
various \battler, VARIOUS_SET_MAGIC_COAT_TARGET
.endm

.macro getifcantrunfrombattle battler:req
various \battler, VARIOUS_IS_RUNNING_IMPOSSIBLE
.endm
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23 changes: 16 additions & 7 deletions data/battle_scripts_1.s
Original file line number Diff line number Diff line change
Expand Up @@ -6884,25 +6884,34 @@ BattleScript_GrudgeTakesPp::
waitmessage B_WAIT_TIME_LONG
return

BattleScript_MagicCoatBounce::
BattleScript_MagicBounce::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MagicCoatBounce_Print
call BattleScript_AbilityPopUp
BattleScript_MagicCoatBounce_Print:
printfromtable gMagicCoatBounceStringIds
printstring STRINGID_PKMNMOVEBOUNCEDABILITY
waitmessage B_WAIT_TIME_LONG
setmagiccoattarget
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
bicword gHitMarker, HITMARKER_NO_ATTACKSTRING
setmagiccoattarget BS_ATTACKER
return

BattleScript_MagicCoatBouncePrankster::
BattleScript_MagicCoat::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printfromtable gMagicCoatBounceStringIds
setmagiccoattarget
printstring STRINGID_PKMNMOVEBOUNCED
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
bicword gHitMarker, HITMARKER_NO_ATTACKSTRING
return

BattleScript_MagicCoatPrankster::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNMOVEBOUNCED
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
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5 changes: 3 additions & 2 deletions include/battle_scripts.h
Original file line number Diff line number Diff line change
Expand Up @@ -111,8 +111,9 @@ extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisonedMove[];
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_MagicCoatBouncePrankster[];
extern const u8 BattleScript_MagicBounce[];
extern const u8 BattleScript_MagicCoat[];
extern const u8 BattleScript_MagicCoatPrankster[];
extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
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285 changes: 142 additions & 143 deletions include/constants/battle_script_commands.h
Original file line number Diff line number Diff line change
Expand Up @@ -90,149 +90,148 @@

// Cmd_various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_SWITCH_IN_ABILITY_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_RESET_PLAYER_FAINTED 7
#define VARIOUS_PALACE_FLAVOR_TEXT 8
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
#define VARIOUS_ARENA_JUDGMENT_STRING 16
#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define VARIOUS_STAT_TEXT_BUFFER 27
#define VARIOUS_SWITCHIN_ABILITIES 28
#define VARIOUS_INSTANT_HP_DROP 29
#define VARIOUS_CLEAR_STATUS 30
#define VARIOUS_RESTORE_PP 31
#define VARIOUS_TRY_ACTIVATE_MOXIE 32
#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 33
#define VARIOUS_PLAY_MOVE_ANIMATION 34
#define VARIOUS_SET_LUCKY_CHANT 35
#define VARIOUS_SUCKER_PUNCH_CHECK 36
#define VARIOUS_SET_SIMPLE_BEAM 37
#define VARIOUS_TRY_ENTRAINMENT 38
#define VARIOUS_SET_LAST_USED_ABILITY 39
#define VARIOUS_INVERT_STAT_STAGES 40
#define VARIOUS_TRY_ME_FIRST 41
#define VARIOUS_JUMP_IF_BATTLE_END 42
#define VARIOUS_TRY_ELECTRIFY 43
#define VARIOUS_TRY_REFLECT_TYPE 44
#define VARIOUS_TRY_SOAK 45
#define VARIOUS_HANDLE_MEGA_EVO 46
#define VARIOUS_TRY_LAST_RESORT 47
#define VARIOUS_SET_ARG_TO_BATTLE_DAMAGE 48
#define VARIOUS_TRY_AUTOTOMIZE 49
#define VARIOUS_ABILITY_POPUP 50
#define VARIOUS_JUMP_IF_TARGET_ALLY 51
#define VARIOUS_TRY_SYNCHRONOISE 52
#define VARIOUS_PSYCHO_SHIFT 53
#define VARIOUS_CURE_STATUS 54
#define VARIOUS_POWER_TRICK 55
#define VARIOUS_AFTER_YOU 56
#define VARIOUS_BESTOW 57
#define VARIOUS_JUMP_IF_NOT_GROUNDED 58
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 59
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 60
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 61
#define VARIOUS_SET_AURORA_VEIL 62
#define VARIOUS_TRY_THIRD_TYPE 63
#define VARIOUS_ACUPRESSURE 64
#define VARIOUS_SET_POWDER 65
#define VARIOUS_SPECTRAL_THIEF 66
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 67
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 68
#define VARIOUS_JUMP_IF_ROAR_FAILS 69
#define VARIOUS_TRY_INSTRUCT 70
#define VARIOUS_JUMP_IF_NOT_BERRY 71
#define VARIOUS_TRACE_ABILITY 72
#define VARIOUS_UPDATE_NICK 73
#define VARIOUS_TRY_ILLUSION_OFF 74
#define VARIOUS_SET_SPRITEIGNORE0HP 75
#define VARIOUS_HANDLE_FORM_CHANGE 76
#define VARIOUS_GET_STAT_VALUE 77
#define VARIOUS_JUMP_IF_FULL_HP 78
#define VARIOUS_LOSE_TYPE 79
#define VARIOUS_TRY_ACTIVATE_SOULHEART 80
#define VARIOUS_TRY_ACTIVATE_RECEIVER 81
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 82
#define VARIOUS_TRY_FRISK 83
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 84
#define VARIOUS_TRY_FAIRY_LOCK 85
#define VARIOUS_JUMP_IF_NO_ALLY 86
#define VARIOUS_POISON_TYPE_IMMUNITY 87
#define VARIOUS_JUMP_IF_HOLD_EFFECT 88
#define VARIOUS_INFATUATE_WITH_BATTLER 89
#define VARIOUS_SET_LAST_USED_ITEM 90
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 91
#define VARIOUS_JUMP_IF_ABSENT 92
#define VARIOUS_DESTROY_ABILITY_POPUP 93
#define VARIOUS_TOTEM_BOOST 94
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 95
#define VARIOUS_MOVEEND_ITEM_EFFECTS 96
#define VARIOUS_TERRAIN_SEED 97
#define VARIOUS_MAKE_INVISIBLE 98
#define VARIOUS_ROOM_SERVICE 99
#define VARIOUS_EERIE_SPELL_PP_REDUCE 100
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 101
#define VARIOUS_TRY_HEAL_QUARTER_HP 102
#define VARIOUS_REMOVE_TERRAIN 103
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 104
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 105
#define VARIOUS_GET_ROTOTILLER_TARGETS 106
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 107
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 108
#define VARIOUS_CONSUME_BERRY 109
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 110
#define VARIOUS_JUMP_IF_SPECIES 111
#define VARIOUS_UPDATE_ABILITY_POPUP 112
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 113
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 114
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 115
#define VARIOUS_TRY_NO_RETREAT 116
#define VARIOUS_TRY_TAR_SHOT 117
#define VARIOUS_CAN_TAR_SHOT_WORK 118
#define VARIOUS_CHECK_POLTERGEIST 119
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 120
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 121
#define VARIOUS_JUMP_IF_UNDER_200 122
#define VARIOUS_SET_SKY_DROP 123
#define VARIOUS_CLEAR_SKY_DROP 124
#define VARIOUS_SKY_DROP_YAWN 125
#define VARIOUS_CURE_CERTAIN_STATUSES 126
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 127
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 128
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 129
#define VARIOUS_SAVE_BATTLER_ITEM 130
#define VARIOUS_RESTORE_BATTLER_ITEM 131
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 132
#define VARIOUS_SET_BEAK_BLAST 133
#define VARIOUS_SWAP_SIDE_STATUSES 134
#define VARIOUS_SWAP_STATS 135
#define VARIOUS_TEATIME_INVUL 136
#define VARIOUS_TEATIME_TARGETS 137
#define VARIOUS_TRY_WIND_RIDER_POWER 138
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 139
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 140
#define VARIOUS_STORE_HEALING_WISH 141
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 142
#define VARIOUS_TRY_REVIVAL_BLESSING 143
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 1
#define VARIOUS_GET_MOVE_TARGET 2
#define VARIOUS_GET_BATTLER_FAINTED 3
#define VARIOUS_RESET_SWITCH_IN_ABILITY_BITS 4
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 5
#define VARIOUS_RESET_PLAYER_FAINTED 6
#define VARIOUS_PALACE_FLAVOR_TEXT 7
#define VARIOUS_ARENA_JUDGMENT_WINDOW 8
#define VARIOUS_ARENA_OPPONENT_MON_LOST 9
#define VARIOUS_ARENA_PLAYER_MON_LOST 10
#define VARIOUS_ARENA_BOTH_MONS_LOST 11
#define VARIOUS_EMIT_YESNOBOX 12
#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 13
#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 14
#define VARIOUS_ARENA_JUDGMENT_STRING 15
#define VARIOUS_ARENA_WAIT_STRING 16
#define VARIOUS_WAIT_CRY 17
#define VARIOUS_RETURN_OPPONENT_MON1 18
#define VARIOUS_RETURN_OPPONENT_MON2 19
#define VARIOUS_VOLUME_DOWN 20
#define VARIOUS_VOLUME_UP 21
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 22
#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 23
#define VARIOUS_SET_TELEPORT_OUTCOME 24
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 25
#define VARIOUS_STAT_TEXT_BUFFER 26
#define VARIOUS_SWITCHIN_ABILITIES 27
#define VARIOUS_INSTANT_HP_DROP 28
#define VARIOUS_CLEAR_STATUS 29
#define VARIOUS_RESTORE_PP 30
#define VARIOUS_TRY_ACTIVATE_MOXIE 31
#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 32
#define VARIOUS_PLAY_MOVE_ANIMATION 33
#define VARIOUS_SET_LUCKY_CHANT 34
#define VARIOUS_SUCKER_PUNCH_CHECK 35
#define VARIOUS_SET_SIMPLE_BEAM 36
#define VARIOUS_TRY_ENTRAINMENT 37
#define VARIOUS_SET_LAST_USED_ABILITY 38
#define VARIOUS_INVERT_STAT_STAGES 39
#define VARIOUS_TRY_ME_FIRST 40
#define VARIOUS_JUMP_IF_BATTLE_END 41
#define VARIOUS_TRY_ELECTRIFY 42
#define VARIOUS_TRY_REFLECT_TYPE 43
#define VARIOUS_TRY_SOAK 44
#define VARIOUS_HANDLE_MEGA_EVO 45
#define VARIOUS_TRY_LAST_RESORT 46
#define VARIOUS_SET_ARG_TO_BATTLE_DAMAGE 47
#define VARIOUS_TRY_AUTOTOMIZE 48
#define VARIOUS_ABILITY_POPUP 49
#define VARIOUS_JUMP_IF_TARGET_ALLY 50
#define VARIOUS_TRY_SYNCHRONOISE 51
#define VARIOUS_PSYCHO_SHIFT 52
#define VARIOUS_CURE_STATUS 53
#define VARIOUS_POWER_TRICK 54
#define VARIOUS_AFTER_YOU 55
#define VARIOUS_BESTOW 56
#define VARIOUS_JUMP_IF_NOT_GROUNDED 57
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 58
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 59
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 60
#define VARIOUS_SET_AURORA_VEIL 61
#define VARIOUS_TRY_THIRD_TYPE 62
#define VARIOUS_ACUPRESSURE 63
#define VARIOUS_SET_POWDER 64
#define VARIOUS_SPECTRAL_THIEF 65
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 66
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 67
#define VARIOUS_JUMP_IF_ROAR_FAILS 68
#define VARIOUS_TRY_INSTRUCT 69
#define VARIOUS_JUMP_IF_NOT_BERRY 70
#define VARIOUS_TRACE_ABILITY 71
#define VARIOUS_UPDATE_NICK 72
#define VARIOUS_TRY_ILLUSION_OFF 73
#define VARIOUS_SET_SPRITEIGNORE0HP 74
#define VARIOUS_HANDLE_FORM_CHANGE 75
#define VARIOUS_GET_STAT_VALUE 76
#define VARIOUS_JUMP_IF_FULL_HP 77
#define VARIOUS_LOSE_TYPE 78
#define VARIOUS_TRY_ACTIVATE_SOULHEART 79
#define VARIOUS_TRY_ACTIVATE_RECEIVER 80
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 81
#define VARIOUS_TRY_FRISK 82
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 83
#define VARIOUS_TRY_FAIRY_LOCK 84
#define VARIOUS_JUMP_IF_NO_ALLY 85
#define VARIOUS_POISON_TYPE_IMMUNITY 86
#define VARIOUS_JUMP_IF_HOLD_EFFECT 87
#define VARIOUS_INFATUATE_WITH_BATTLER 88
#define VARIOUS_SET_LAST_USED_ITEM 89
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 90
#define VARIOUS_JUMP_IF_ABSENT 91
#define VARIOUS_DESTROY_ABILITY_POPUP 92
#define VARIOUS_TOTEM_BOOST 93
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 94
#define VARIOUS_MOVEEND_ITEM_EFFECTS 95
#define VARIOUS_TERRAIN_SEED 96
#define VARIOUS_MAKE_INVISIBLE 97
#define VARIOUS_ROOM_SERVICE 98
#define VARIOUS_EERIE_SPELL_PP_REDUCE 99
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 100
#define VARIOUS_TRY_HEAL_QUARTER_HP 101
#define VARIOUS_REMOVE_TERRAIN 102
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 103
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 104
#define VARIOUS_GET_ROTOTILLER_TARGETS 105
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 106
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 107
#define VARIOUS_CONSUME_BERRY 108
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 109
#define VARIOUS_JUMP_IF_SPECIES 110
#define VARIOUS_UPDATE_ABILITY_POPUP 111
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 112
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 113
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 114
#define VARIOUS_TRY_NO_RETREAT 115
#define VARIOUS_TRY_TAR_SHOT 116
#define VARIOUS_CAN_TAR_SHOT_WORK 117
#define VARIOUS_CHECK_POLTERGEIST 118
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 119
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 120
#define VARIOUS_JUMP_IF_UNDER_200 121
#define VARIOUS_SET_SKY_DROP 122
#define VARIOUS_CLEAR_SKY_DROP 123
#define VARIOUS_SKY_DROP_YAWN 124
#define VARIOUS_CURE_CERTAIN_STATUSES 125
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 126
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 127
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 128
#define VARIOUS_SAVE_BATTLER_ITEM 129
#define VARIOUS_RESTORE_BATTLER_ITEM 130
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 131
#define VARIOUS_SET_BEAK_BLAST 132
#define VARIOUS_SWAP_SIDE_STATUSES 133
#define VARIOUS_SWAP_STATS 134
#define VARIOUS_TEATIME_INVUL 135
#define VARIOUS_TEATIME_TARGETS 136
#define VARIOUS_TRY_WIND_RIDER_POWER 137
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 138
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 139
#define VARIOUS_STORE_HEALING_WISH 140
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 141
#define VARIOUS_TRY_REVIVAL_BLESSING 142

// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0
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7 changes: 1 addition & 6 deletions src/battle_message.c
Original file line number Diff line number Diff line change
Expand Up @@ -258,7 +258,7 @@ static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sea
static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
static const u8 sText_PkmnMoveBounced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!");
static const u8 sText_ElectricityWeakened[] = _("Electricity's power was\nweakened!");
Expand Down Expand Up @@ -1613,11 +1613,6 @@ const u16 gTerrainPreventsStringIds[] =
[B_MSG_TERRAINPREVENTS_PSYCHIC] = STRINGID_PSYCHICTERRAINPREVENTS
};

const u16 gMagicCoatBounceStringIds[] =
{
STRINGID_PKMNMOVEBOUNCED, STRINGID_PKMNMOVEBOUNCEDABILITY
};

const u16 gHealingWishStringIds[] =
{
STRINGID_HEALINGWISHCAMETRUE, STRINGID_LUNARDANCECAMETRUE
Expand Down
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