-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathexample3.cpp
123 lines (70 loc) · 1.33 KB
/
example3.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
#include<bits/stdc++.h>
using namespace std;
class Hero;
class State{
public:
static TestState testState;
static AaState aaState;
virtual ~State() = default;
virtual void handleInput(Hero& hero, int input) = 0;
virtual void update(Hero& hero) = 0;
};
class TestState : public State{
public:
TestState() : chargeTime_(8){
}
virtual void handleInput(Hero& hero, int input){
puts("in");
if(input == 2){
puts("input 2");
}
}
virtual void update(Hero& hero){
chargeTime_++;
if(chargeTime_ > 100){
puts("SunTalk");
}
}
private:
int chargeTime_;
};
class AaState : public State{
public:
AaState() = default;
virtual void handleInput(Hero& hero, int input){
if(input == 1){
puts("input 1");
}
}
virtual void update(Hero& hero){
puts("real yami");
}
};
class Hero{
public:
virtual void handleInput(int input){
state_->handleInput(*this, input);
}
virtual void update(){
state_->update(*this);
}
void processInput(int input){
if(input == 2) state_ = &State::testState;
else if(input == 1) state_ = &State::aaState;
else state_ = &State::testState;
}
private:
State* state_ ;
};
int main(){
int a;
Hero suntalk;
while(1){
cin >> a;
// cout << a << endl;
suntalk.processInput(a);
suntalk.handleInput(a);//
suntalk.update();//
}
return 0;
}