Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Automatically resetting game stalls after several iterations #30

Open
pgalatic opened this issue Aug 29, 2017 · 0 comments
Open

Automatically resetting game stalls after several iterations #30

pgalatic opened this issue Aug 29, 2017 · 0 comments

Comments

@pgalatic
Copy link
Collaborator

Expected: The game always resets when the "play continuous" flag on Toolbox is checked
Actual: In a situation where there are no players, performs as expected at first, but after a while the City spawn rings' hover animation starts improperly, and the the PlayerAI_Basics spawn units endlessly without sending them anywhere.

Steps to reproduce: Start a game and let it run for about seven iterations.

This is a low priority that may be fixed inadvertently as development progresses, and it does not hinder normal gameplay. I suspect that certain coroutines are not starting as smoothly as I expected.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant