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Expected: The game always resets when the "play continuous" flag on Toolbox is checked Actual: In a situation where there are no players, performs as expected at first, but after a while the City spawn rings' hover animation starts improperly, and the the PlayerAI_Basics spawn units endlessly without sending them anywhere.
Steps to reproduce: Start a game and let it run for about seven iterations.
This is a low priority that may be fixed inadvertently as development progresses, and it does not hinder normal gameplay. I suspect that certain coroutines are not starting as smoothly as I expected.
The text was updated successfully, but these errors were encountered:
Expected: The game always resets when the "play continuous" flag on Toolbox is checked
Actual: In a situation where there are no players, performs as expected at first, but after a while the City spawn rings' hover animation starts improperly, and the the PlayerAI_Basics spawn units endlessly without sending them anywhere.
Steps to reproduce: Start a game and let it run for about seven iterations.
This is a low priority that may be fixed inadvertently as development progresses, and it does not hinder normal gameplay. I suspect that certain coroutines are not starting as smoothly as I expected.
The text was updated successfully, but these errors were encountered: