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This animation has keyframes on the artboard as well and animates the size of the artboard as expected.
In code (flutter) when I set useArtboardSize true, the size actually doesn't change.
So I added code to adjust the size of the animation externally, which then revealed to me that the artboard size for the RiveAnimation is never updated.
Steps To Reproduce
Steps to reproduce the behavior:
Create a simple rive animation that grows the height of the artboard by 100px and make it grow and shrink on Pointer Down.
Add two instances of the animation to a column
Run the app and collapse or expand the top one
See error that the spacing between the two isn't collapsed
I expect the artboard, and therefore the bounds of the animation to change if the artboard is being animated in the timeline.
Screenshots
Here is a video demonstrating the problem.
Rive-artboard-resize-bug.mp4
Device & Versions (please complete the following information)
I'm just following up to say that this is something that falls part of a bigger feature we're working on called Layouts. At this time the above is not yet supported, but once layouts launch the runtimes will be updated to support more of this.
Description
I'm creating an expandable animation in rive.
This animation has keyframes on the artboard as well and animates the size of the artboard as expected.
In code (flutter) when I set
useArtboardSize
true, the size actually doesn't change.So I added code to adjust the size of the animation externally, which then revealed to me that the artboard size for the
RiveAnimation
is never updated.Steps To Reproduce
Steps to reproduce the behavior:
I expect the artboard, and therefore the bounds of the animation to change if the artboard is being animated in the timeline.
Screenshots
Here is a video demonstrating the problem.
Rive-artboard-resize-bug.mp4
Device & Versions (please complete the following information)
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