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intellihide.js
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intellihide.js
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Main = imports.ui.main;
const Signals = imports.signals;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const Docking = Me.imports.docking;
const Utils = Me.imports.utils;
// A good compromise between reactivity and efficiency; to be tuned.
const INTELLIHIDE_CHECK_INTERVAL = 100;
const OverlapStatus = {
UNDEFINED: -1,
FALSE: 0,
TRUE: 1
};
const IntellihideMode = {
ALL_WINDOWS: 0,
FOCUS_APPLICATION_WINDOWS: 1,
MAXIMIZED_WINDOWS: 2,
ALWAYS_ON_TOP: 3,
};
// List of windows type taken into account. Order is important (keep the original
// enum order).
const handledWindowTypes = [
Meta.WindowType.NORMAL,
Meta.WindowType.DOCK,
Meta.WindowType.DIALOG,
Meta.WindowType.MODAL_DIALOG,
Meta.WindowType.TOOLBAR,
Meta.WindowType.MENU,
Meta.WindowType.UTILITY,
Meta.WindowType.SPLASHSCREEN
];
/**
* A rough and ugly implementation of the intellihide behaviour.
* Intallihide object: emit 'status-changed' signal when the overlap of windows
* with the provided targetBoxClutter.ActorBox changes;
*/
var Intellihide = class DashToDock_Intellihide {
constructor(monitorIndex) {
// Load settings
this._monitorIndex = monitorIndex;
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._tracker = Shell.WindowTracker.get_default();
this._focusApp = null; // The application whose window is focused.
this._topApp = null; // The application whose window is on top on the monitor with the dock.
this._isEnabled = false;
this.status = OverlapStatus.UNDEFINED;
this._targetBox = null;
this._checkOverlapTimeoutContinue = false;
this._checkOverlapTimeoutId = 0;
this._trackedWindows = new Map();
// Connect global signals
this._signalsHandler.add([
// Add signals on windows created from now on
global.display,
'window-created',
this._windowCreated.bind(this)
], [
// triggered for instance when the window list order changes,
// included when the workspace is switched
global.display,
'restacked',
this._checkOverlap.bind(this)
], [
// when windows are alwasy on top, the focus window can change
// without the windows being restacked. Thus monitor window focus change.
this._tracker,
'notify::focus-app',
this._checkOverlap.bind(this)
], [
// update wne monitor changes, for instance in multimonitor when monitor are attached
Meta.MonitorManager.get(),
'monitors-changed',
this._checkOverlap.bind(this)
]);
}
destroy() {
// Disconnect global signals
this._signalsHandler.destroy();
// Remove residual windows signals
this.disable();
}
enable() {
this._isEnabled = true;
this._status = OverlapStatus.UNDEFINED;
global.get_window_actors().forEach(function(wa) {
this._addWindowSignals(wa);
}, this);
this._doCheckOverlap();
}
disable() {
this._isEnabled = false;
for (let wa of this._trackedWindows.keys()) {
this._removeWindowSignals(wa);
}
this._trackedWindows.clear();
if (this._checkOverlapTimeoutId > 0) {
GLib.source_remove(this._checkOverlapTimeoutId);
this._checkOverlapTimeoutId = 0;
}
}
_windowCreated(display, metaWindow) {
this._addWindowSignals(metaWindow.get_compositor_private());
}
_addWindowSignals(wa) {
if (!this._handledWindow(wa))
return;
let signalId = wa.connect('notify::allocation', this._checkOverlap.bind(this));
this._trackedWindows.set(wa, signalId);
wa.connect('destroy', this._removeWindowSignals.bind(this));
}
_removeWindowSignals(wa) {
if (this._trackedWindows.get(wa)) {
wa.disconnect(this._trackedWindows.get(wa));
this._trackedWindows.delete(wa);
}
}
updateTargetBox(box) {
this._targetBox = box;
this._checkOverlap();
}
forceUpdate() {
this._status = OverlapStatus.UNDEFINED;
this._doCheckOverlap();
}
getOverlapStatus() {
return (this._status == OverlapStatus.TRUE);
}
_checkOverlap() {
if (!this._isEnabled || (this._targetBox == null))
return;
/* Limit the number of calls to the doCheckOverlap function */
if (this._checkOverlapTimeoutId) {
this._checkOverlapTimeoutContinue = true;
return
}
this._doCheckOverlap();
this._checkOverlapTimeoutId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT, INTELLIHIDE_CHECK_INTERVAL, () => {
this._doCheckOverlap();
if (this._checkOverlapTimeoutContinue) {
this._checkOverlapTimeoutContinue = false;
return GLib.SOURCE_CONTINUE;
} else {
this._checkOverlapTimeoutId = 0;
return GLib.SOURCE_REMOVE;
}
});
}
_doCheckOverlap() {
if (!this._isEnabled || (this._targetBox == null))
return;
let overlaps = OverlapStatus.FALSE;
let windows = global.get_window_actors();
if (windows.length > 0) {
/*
* Get the top window on the monitor where the dock is placed.
* The idea is that we dont want to overlap with the windows of the topmost application,
* event is it's not the focused app -- for instance because in multimonitor the user
* select a window in the secondary monitor.
*/
let topWindow = null;
for (let i = windows.length - 1; i >= 0; i--) {
let meta_win = windows[i].get_meta_window();
if (this._handledWindow(windows[i]) && (meta_win.get_monitor() == this._monitorIndex)) {
topWindow = meta_win;
break;
}
}
if (topWindow !== null) {
this._topApp = this._tracker.get_window_app(topWindow);
// If there isn't a focused app, use that of the window on top
this._focusApp = this._tracker.focus_app || this._topApp
windows = windows.filter(this._intellihideFilterInteresting, this);
for (let i = 0; i < windows.length; i++) {
let win = windows[i].get_meta_window();
if (win) {
let rect = win.get_frame_rect();
let test = (rect.x < this._targetBox.x2) &&
(rect.x + rect.width > this._targetBox.x1) &&
(rect.y < this._targetBox.y2) &&
(rect.y + rect.height > this._targetBox.y1);
if (test) {
overlaps = OverlapStatus.TRUE;
break;
}
}
}
}
}
if (this._status !== overlaps) {
this._status = overlaps;
this.emit('status-changed', this._status);
}
}
// Filter interesting windows to be considered for intellihide.
// Consider all windows visible on the current workspace.
// Optionally skip windows of other applications
_intellihideFilterInteresting(wa) {
let meta_win = wa.get_meta_window();
if (!this._handledWindow(wa))
return false;
let currentWorkspace = global.workspace_manager.get_active_workspace_index();
let wksp = meta_win.get_workspace();
let wksp_index = wksp.index();
// Depending on the intellihide mode, exclude non-relevent windows
switch (Docking.DockManager.settings.intellihideMode) {
case IntellihideMode.ALL_WINDOWS:
// Do nothing
break;
case IntellihideMode.FOCUS_APPLICATION_WINDOWS:
// Skip windows of other apps
if (this._focusApp) {
// The DropDownTerminal extension is not an application per se
// so we match its window by wm class instead
if (meta_win.get_wm_class() == 'DropDownTerminalWindow')
return true;
let currentApp = this._tracker.get_window_app(meta_win);
let focusWindow = global.display.get_focus_window()
// Consider half maximized windows side by side
// and windows which are alwayson top
if((currentApp != this._focusApp) && (currentApp != this._topApp)
&& !((focusWindow && focusWindow.maximized_vertically && !focusWindow.maximized_horizontally)
&& (meta_win.maximized_vertically && !meta_win.maximized_horizontally)
&& meta_win.get_monitor() == focusWindow.get_monitor())
&& !meta_win.is_above())
return false;
}
break;
case IntellihideMode.MAXIMIZED_WINDOWS:
// Skip unmaximized windows
if (!meta_win.maximized_vertically && !meta_win.maximized_horizontally)
return false;
break;
case IntellihideMode.ALWAYS_ON_TOP:
// Always on top, except for fullscreen windows
if (this._focusApp) {
const { focusWindow } = global.display;
if (!focusWindow?.fullscreen)
return false;
}
break;
}
if ( wksp_index == currentWorkspace && meta_win.showing_on_its_workspace() )
return true;
else
return false;
}
// Filter windows by type
// inspired by [email protected]
_handledWindow(wa) {
let metaWindow = wa.get_meta_window();
if (!metaWindow)
return false;
// The DropDownTerminal extension uses the POPUP_MENU window type hint
// so we match its window by wm class instead
if (metaWindow.get_wm_class() == 'DropDownTerminalWindow')
return true;
let wtype = metaWindow.get_window_type();
for (let i = 0; i < handledWindowTypes.length; i++) {
var hwtype = handledWindowTypes[i];
if (hwtype == wtype)
return true;
else if (hwtype > wtype)
return false;
}
return false;
}
};
Signals.addSignalMethods(Intellihide.prototype);