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Improved Dance Attack with DanceAttackTiles of 0 #51

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GoogleCodeExporter opened this issue Mar 14, 2015 · 1 comment
Open

Improved Dance Attack with DanceAttackTiles of 0 #51

GoogleCodeExporter opened this issue Mar 14, 2015 · 1 comment

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@GoogleCodeExporter
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What feature would enhance usability or efficiency?
Efficiency

This past weekend I was told by someone that they had a mod for MirAI that 
allowed faster Dance Attack than RAIL. I was a bit skeptical, so we tested some 
attacks per second (and controlled by computer, connection speed and homunculus 
type). It did seem that their modification performed the task a little better.

It would be nice if someone else could verify this as well, but essentially 
what we have is a zero motion dance or flitting -- or just enough of a move to 
stop the animation without actually moving the homunculus.

The MirAI hack accomplishes this through two consecutive moves:
Pseudocode:

       Move(xpos+1,ypos)
       Move(xpos,ypos)
       Attack

The ASPD increase is quite noticeable, and the homunculus doesn't move and 
still seems to regenerate SP.

I couldn't help but imagine how much more efficient this would be in RAIL as 
opposed to MirAI, so I'm here to solicit your thoughts.

Original issue reported on code.google.com by [email protected] on 13 Dec 2010 at 7:29

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