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We could make a function that computes the angle relative to the XY plane. It would find the maximal distance between two points, and then by cosine/sine find the angle - e.g. when the points are super close, they must be almost vertical.
Assumptions are that the segments are rigid (i.e. no compression/extension), and we can’t know whether it’s pointing up or down since there could be two solutions.
Probably most useful for top-view tracking. Could be a proxy for a Z coordinate if we constrain the system such that frontal keypoints always go up, and rear keypoints go down (i.e. the animal never points down).
Needs some more thought though.
The text was updated successfully, but these errors were encountered:
We could make a function that computes the angle relative to the XY plane. It would find the maximal distance between two points, and then by cosine/sine find the angle - e.g. when the points are super close, they must be almost vertical.
Assumptions are that the segments are rigid (i.e. no compression/extension), and we can’t know whether it’s pointing up or down since there could be two solutions.
Probably most useful for top-view tracking. Could be a proxy for a Z coordinate if we constrain the system such that frontal keypoints always go up, and rear keypoints go down (i.e. the animal never points down).
Needs some more thought though.
The text was updated successfully, but these errors were encountered: