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game.js
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import { words, nonwords } from './wordLists.js';
document.addEventListener('DOMContentLoaded', () => {
const url = new URL(window.location.href);
const wordParam = url.searchParams.get('word');
let forcedWordle = false;
if (wordParam) {
forcedWordle = wordParam;
console.log('Forced Wordle word:', wordParam);
}
const tileDisplay = document.querySelector('.tile-container');
const keyBoard = document.querySelector('.key-container');
const messageDisplay = document.querySelector('.message-container');
let wordle;
let currentRow = 0;
let currentTile = 0;
let isGameOver = false;
const getWordle = () => {
wordle = (forcedWordle) ? forcedWordle.toUpperCase() : words[Math.floor(Math.random() * words.length)].toUpperCase();
};
getWordle();
const keys = [
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P',
'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'ENTER',
'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<<'
];
const guessRows = [
['', '', '', '', ''],
['', '', '', '', ''],
['', '', '', '', ''],
['', '', '', '', ''],
['', '', '', '', ''],
['', '', '', '', '']
];
guessRows.forEach((guessRow, guessRowIndex) => {
const rowElem = document.createElement('div');
rowElem.setAttribute('id', 'guessRow-' + guessRowIndex);
guessRow.forEach((guess, guessIndex) => {
const tileElem = document.createElement('div');
tileElem.setAttribute('id', 'guessRow-' + guessRowIndex + '-tile-' + guessIndex);
tileElem.classList.add('tile');
rowElem.append(tileElem);
});
tileDisplay.append(rowElem);
});
keys.forEach(key => {
const buttonElem = document.createElement('button');
buttonElem.textContent = key;
buttonElem.setAttribute('id', key);
buttonElem.addEventListener('click', () => handleClick(key));
keyBoard.append(buttonElem);
});
const handleClick = (key) => {
if (!isGameOver) {
if (key === '<<') {
deleteLetter();
return;
}
if (key === 'ENTER') {
checkRow();
return;
}
addLetter(key);
}
};
const addLetter = (letter) => {
if (currentTile < 5 && currentRow < 6) {
const tile = document.getElementById('guessRow-' + currentRow + '-tile-' + currentTile);
tile.textContent = letter;
guessRows[currentRow][currentTile] = letter;
tile.setAttribute('data', letter);
currentTile++;
}
};
const deleteLetter = () => {
if (currentTile > 0) {
currentTile--;
const tile = document.getElementById('guessRow-' + currentRow + '-tile-' + currentTile);
tile.textContent = '';
guessRows[currentRow][currentTile] = '';
tile.setAttribute('data', '');
}
};
const checkRow = () => {
const guess = guessRows[currentRow].join('');
if (currentTile > 4) {
if (!words.includes(guess.toLowerCase())) {
showMessage("Word doesn't exist");
return;
}
flipTile();
if (guess === wordle) {
showMessage('Magnificent!');
isGameOver = true;
return;
}
if (currentRow >= 5) {
isGameOver = true;
showMessage(`Game Over! The word is ${wordle}`);
return;
}
currentRow++;
currentTile = 0;
}
};
const showMessage = (message) => {
const messageElem = document.createElement('p');
messageElem.textContent = message;
messageDisplay.append(messageElem);
setTimeout(() => messageDisplay.removeChild(messageElem), 2000);
};
const addColorToKey = (keyLetter, color) => {
const key = document.getElementById(keyLetter);
key.classList.add(color);
};
const flipTile = () => {
const rowTiles = document.querySelector('#guessRow-' + currentRow).childNodes;
let checkWordle = wordle.split('');
const guess = [];
const usedLetters = Array(wordle.length).fill(false); // Track used letters in the wordle
// Initialize guess array with 'grey' for all letters
rowTiles.forEach(tile => {
guess.push({ letter: tile.getAttribute('data'), color: 'grey' });
});
// First pass: assign 'green' for correct letters in the correct position
guess.forEach((guess, index) => {
if (guess.letter === wordle[index]) {
guess.color = 'green';
checkWordle[index] = null; // Mark this letter as used
usedLetters[index] = true; // Mark the letter as used for greens
}
});
// Second pass: assign 'yellow' for correct letters in the wrong position
guess.forEach((guess, index) => {
if (guess.color !== 'green') {
const letterIndex = checkWordle.findIndex((letter, i) => letter === guess.letter && !usedLetters[i]);
if (letterIndex !== -1) {
guess.color = 'yellow';
usedLetters[letterIndex] = true; // Mark the letter as used for yellows
checkWordle[letterIndex] = null; // Mark this letter as used
}
}
});
// Apply colors to tiles and keyboard
rowTiles.forEach((tile, index) => {
setTimeout(() => {
tile.classList.add('flip');
tile.classList.add(guess[index].color);
addColorToKey(guess[index].letter, guess[index].color);
}, 500 * index);
});
}
document.addEventListener('keydown', (e) => {
if (isGameOver) return;
const key = e.key.toUpperCase();
const keyMap = { 'BACKSPACE': '<<', 'ENTER': 'ENTER'};
if (keys.includes(key) || keyMap[key]) {
handleClick(keyMap[key] || key);
}
});
})