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I am using Trilateration code (https://github.com/Wayne82/Trilateration) for to calculate location in 3D.
I am using CalculateLocation3d method for to find out the location.
Hi,
I am using Trilateration code (https://github.com/Wayne82/Trilateration) for to calculate location in 3D.
I am using CalculateLocation3d method for to find out the location.
Trilateration worker;
PosAndDistance3dVec beacons;
Pos3d location;
beacons.push_back(PosAndDistance3d(Pos3d(0, 0, 0), 6.09));
beacons.push_back(PosAndDistance3d(Pos3d(4.5, 0, 0), 6.09));
beacons.push_back(PosAndDistance3d(Pos3d(4.5, 9.6, 0), 6.09));
beacons.push_back(PosAndDistance3d(Pos3d(0, 9.6, 0), 6.09));
worker.CalculateLocation3d(beacons, location);
Expected result: (2.25, 4.8, 3) But it gives Z-axis value as 0.
Please help me if I am missing anything.
Thank you,
Pravin
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