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"An Instance of Mod Organizer is already running" for Fallout New Vegas mod organizer #387
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You'll need to provide more information about your issue to get any meaningful replies |
I'm having the same problem as OP. It seems that the FalloutNV.exe binary opens mod organizer. nvse_loader.exe also does the same. I think the only change I made to the binary after installing MO2 was run the 4GB patcher. Let me know if I need to provide more information Edit: It seems to be Tale of Two Wastelands related. I have had it working and I have fixed it before but I don't remember how I fixed it. |
im having the same issue on my TTW install |
I was having the same issue on TTW as well. I fixed this by copying FalloutNVLauncher.exe into the game folder from my Windows PC with a working TTW install. The trick is, I renamed the exe from PC. If you overwrite the exe on the Linux device, MO2 won't open when you launch the game from Steam. Inside of MO2, I changed the entry for the Launcher to use the exe I copied from my PC. That way, MO2 will still run but the game launches just fine. |
To anyone facing this problem: for me this happened because the GPU name stated in falloutprefs.ini differed from the one I used at the time (I have a dual-GPU laptop and the first time I started the game I used the dedicated GPU, but later switched to integral). Here's what worked for me:
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Just to give more clarity, users just need to follow the post-install instructions and setup MO2 to launch the original game launcher. |
launching the game through the launcher throws an application load error #588 related probably and the new vegas entry just tries to launch another instance of mo2 |
Did a little bit of investigating and the issue is that It may be possible to workaround the issue by modifying the redirector (steam-redirector/main.c). If it is executed without any arguments:
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How do I fix this? I havent seen any REAL viable solutions to solve this issue, and its been neglected by the devs. Is there anyway around this?
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