-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathrenderer.ts
534 lines (469 loc) · 23.7 KB
/
renderer.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
import * as THREE from 'three';
import { Camera } from "./camera/camera";
import { RenderController } from "./render-controller/render-controller";
import { Module } from "../module/module";
import { ModuleInOutPut, SceneObject } from "../utils/own-types";
import { ModuleInOutPutTypes } from "../utils/enum-input-output-module";
import { PerspectiveCamera } from './camera/perspective-camera';
import fragmentShader2dConv from '../renderer/shader/fragment-shader-conv.glsl'
import vertexShader2dConv from '../renderer/shader/vertex-shader-conv.glsl';
import { CsvDowload } from '../utils/dowloadCsv';
// all Enum keys have to be set
const inputModuleList: ModuleInOutPut = {
[ModuleInOutPutTypes.ImageData]: 1,
[ModuleInOutPutTypes.Scene]: 3,
[ModuleInOutPutTypes.BaseObject]: 0,
};
// all Enum keys have to be set
const outputModuleList: ModuleInOutPut = {
[ModuleInOutPutTypes.ImageData]: 0,
[ModuleInOutPutTypes.Scene]: 0,
[ModuleInOutPutTypes.BaseObject]: 0,
};
export abstract class Renderer extends Module {
// specific Material type have to be set in child class
protected material: THREE.ShaderMaterial | THREE.RawShaderMaterial | undefined;
protected camera: Camera | undefined;
protected canvas: HTMLCanvasElement | undefined;
protected controller: RenderController | undefined;
protected htmlInfo: HTMLElement | undefined;
protected mesh: THREE.Mesh | undefined = new THREE.Mesh() // init mesh, because some functions check if this is undefined and errors would occur otherwise;
protected texture: THREE.DataArrayTexture | THREE.Data3DTexture | undefined;
private activeDot: HTMLSpanElement | undefined = document.createElement('span');
private fsShaderFiltering: string | undefined;
private vsShaderFiltering: string | undefined;
private htmlFps: HTMLParagraphElement | undefined;
private isCanvasActive: boolean | undefined;
private renderer: THREE.WebGLRenderer | undefined;
private scene: THREE.Scene | undefined;
private bufferMaterial: THREE.ShaderMaterial | undefined;
private finalMaterial: THREE.ShaderMaterial | undefined;
/* description WebGLRenderTarget: https://threejs.org/docs/?q=renderer#api/en/renderers/WebGLRenderTarget
** needed as buffer where the video card draws pixels for a scene that is being rendered in the background*/
private postprocessingBufferA: THREE.WebGLRenderTarget | undefined;
private postprocessingBufferB: THREE.WebGLRenderTarget | undefined;
private startDate: Date | undefined;
private endDate: Date | undefined = new Date();
private frames: number | undefined = 0;
private showAndLogFpsEnabled: boolean | undefined = false;
private elapsedTime: number | undefined = 0;
// ms * sec * min
private timeUntilLogging: number | undefined = 1000 * 60 * 0.5;
// for logging
private totalTimeElapsed: number | undefined = 0;
// for logging
private totalFrames: number | undefined = 0;
private cvsProvided: boolean | undefined = false;
private csvLog: string | undefined = 'Voxels, DataType, Modality, Centre, Width, FPS\n';
constructor(moduleName: string) {
super(inputModuleList, outputModuleList, 'renderer', moduleName);
this.scene = new THREE.Scene();
if (this.activeDot) {
this.activeDot.classList.add('activeDot')
this.html?.appendChild(this.activeDot);
}
this.isCanvasActive = false;
this.initRenderer();
this.onDblClickModule();
this.fsShaderFiltering = fragmentShader2dConv;
this.vsShaderFiltering = vertexShader2dConv;
// buffer is always of the same type, because it is the displayed 2D rendering from the canvas. So there is no difference between 2D and 3D rendering.
this.postprocessingBufferA = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter });
this.postprocessingBufferB = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter });
/* set finaleMaterial and butterMaterial in the constructor, as they don't need to be updated when data is changed
** the same as for Buffer, because the 2D texture of the buffer is used */
this.finalMaterial = new THREE.ShaderMaterial({
uniforms: {
bufferTexture: { value: null },
kernel: { value: [0] },
kSize: { value: 0 },
size: { value: new THREE.Vector2(1, 2) },
},
defines: {
kernelSize: 1
},
glslVersion: THREE.GLSL3,
vertexShader: this.vsShaderFiltering,
fragmentShader: this.fsShaderFiltering
});
this.bufferMaterial = new THREE.ShaderMaterial({
uniforms: {
bufferTexture: { value: null },
kernel: { value: [0] },
kSize: { value: 0 },
size: { value: new THREE.Vector2(1, 2) },
},
defines: {
kernelSize: 1
},
glslVersion: THREE.GLSL3,
vertexShader: this.vsShaderFiltering,
fragmentShader: this.fsShaderFiltering
});
}
protected abstract animate(): void;
protected abstract createCamera(): void;
protected abstract createController(): void;
protected abstract createMaterial(): void;
protected abstract createMesh(): void;
protected abstract createTexture(): void;
protected abstract releaseInRenderChild(): void;
protected onDialogSubmitCallback(value: any): void {
throw new Error("Method not implemented.");
}
protected async onUpdateImageDataInput(): Promise<void> {
// reset values to log again
this.elapsedTime = 0;
this.frames = 0;
this.endDate = new Date();
this.startDate = undefined;
this.totalTimeElapsed = 0;
this.totalFrames = 0;
this.cvsProvided = false;
this.clearRendering();
if (this.imageDataInputs?.[0].data !== undefined && this.imageDataInputs?.[0].data.data != null && this.canvas && this.scene) {
this.canvas.style.pointerEvents = 'all'
this.createTexture();
this.createMaterial();
this.createMesh();
this.addMeshToScene();
this.addSceneInputToScene();
if (!this.controller) {
this.createController();
} else {
if (this.material) {
this.controller.updateController(this.material)
} else {
throw Error('no material defined!')
}
}
if (this.htmlInfo && document.body.contains(this.canvas)) {
document.body.appendChild(this.htmlInfo);
}
} else {
this.addSceneInputToScene();
}
}
protected async onUpdateSceneInput(): Promise<void> {
this.scene?.clear();
this.addMeshToScene();
this.addSceneInputToScene();
}
protected async onUpdateBaseObjectInput(): Promise<void> {
throw Error('Method not implemented')
}
protected releaseInChild(): void {
this.isCanvasActive = false;
this.releaseGpuResources();
this.htmlFps?.remove();
this.htmlInfo?.remove();
this.canvas?.remove();
delete this.material;
delete this.bufferMaterial;
delete this.finalMaterial;
delete this.camera;
delete this.canvas;
this.controller?.destroy();
delete this.controller;
delete this.htmlInfo;
delete this.mesh;
delete this.texture;
delete this.renderer;
delete this.scene;
delete this.isCanvasActive;
delete this.activeDot;
delete this.htmlFps;
delete this.fsShaderFiltering;
delete this.vsShaderFiltering;
delete this.postprocessingBufferA;
delete this.postprocessingBufferB;
delete this.showAndLogFpsEnabled;
delete this.elapsedTime;
delete this.startDate;
delete this.endDate;
delete this.frames;
delete this.timeUntilLogging;
delete this.totalTimeElapsed;
delete this.totalFrames;
delete this.cvsProvided;
delete this.csvLog;
this.releaseInRenderChild();
}
private initRenderer(): void {
// Nullish coalescing operator, https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Nullish_coalescing, visited 14.03.2023
if ((this.imageDataInputs?.length ?? 0) > 1 || inputModuleList[0] > 1) {
throw Error('importing more than one image data element is not yet supported in the render module');
}
this.createCanvas();
this.createCamera();
this.createRenderInfo();
if (this.canvas) {
// renderer cannot be initialized before the canvas is created
this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas, antialias: true });
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(this.canvas.width, this.canvas.height);
this.onMouseMove();
this.onWheel();
this.onCameraChanged();
}
}
// Idea to use RenderTarget and different textures with Buffer A and B to post-process the result of a rendering. In this case apply multiple shaders, see: https://gamedevelopment.tutsplus.com/tutorials/how-to-write-a-smoke-shader--cms-25587 and https://stackoverflow.com/questions/75565926/threejs-pingpong-approach-for-rendering-to-texture-no-errors-nothing-renderin, visited 05.04.23.
private render(): void {
if (this.scene && this.camera && this.mesh && this.renderer && this.isCanvasActive) {
if (this.material && this.material instanceof THREE.ShaderMaterial && this.bufferMaterial) {
// current camera position needed for the fragment shader of the 3D renderer
if (this.material.uniforms.cameraPos) {
this.material.uniforms.cameraPos.value = this.camera.getCamera().position;
}
// reset material to default without kernel
this.material.uniforms.kernel.value = [0]
this.material.uniforms.kSize.value = 0;
this.material.defines.kernelSize = 1;
this.mesh.material = this.material;
// if a kernel is set in imageDataInputs
if (this.imageDataInputs?.[0]?.shader && this.imageDataInputs[0].shader.kernels.length > 0) {
const kernels = this.imageDataInputs[0].shader.kernels;
// if only one shader is set, apply it to the shader and render the scene
this.material.uniforms.kernel.value = kernels[0];
this.material.uniforms.kSize.value = kernels[0].length;
this.material.defines.kernelSize = kernels[0].length;
if (kernels.length > 1 && this.postprocessingBufferA && this.postprocessingBufferB) {
/* More than one kernel:
** Take the first kernel and apply it separately to the data, because only the first kernel can modify the data with full 16-bit color depth.
** This is caused by applying the next kernel to the buffer texture from the first rendering, and this one has an 8-bit color depth.
** take scene buffer after first rendering and use result as texture.
** buffers A and B must be swapped, otherwise an error occurs in the browser console: GL:INVALID_OPERATION: Feedback Loop*/
this.renderer.setRenderTarget(this.postprocessingBufferB);
this.renderer.render(this.scene, this.camera.getCamera());
this.bufferMaterial.uniforms.kernel.value = kernels[1];
this.bufferMaterial.uniforms.kSize.value = kernels[1].length;
this.bufferMaterial.defines.kernelSize = kernels[1].length;
this.mesh.material = this.bufferMaterial;
for (let index = 1; index < kernels.length; index++) {
// Swap buffer A and B
const temp: THREE.WebGLRenderTarget | THREE.WebGL3DRenderTarget = this.postprocessingBufferA;
this.postprocessingBufferA = this.postprocessingBufferB;
this.postprocessingBufferB = temp;
const kernel = kernels[index];
this.bufferMaterial.uniforms.bufferTexture.value = this.postprocessingBufferA.texture;
this.bufferMaterial.uniforms.kernel.value = kernel;
this.bufferMaterial.uniforms.kSize.value = kernel.length;
this.bufferMaterial.defines.kernelSize = kernel.length;
this.renderer.setRenderTarget(this.postprocessingBufferB);
this.renderer.render(this.scene, this.camera.getCamera());
}
if (this.finalMaterial) {
this.finalMaterial.uniforms.bufferTexture.value = this.postprocessingBufferB.texture;
}
// remove RenderTarget, as the canvas is set as the active render target again instead, see https://threejs.org/docs/?q=renderer#api/en/renderers/WebGLRenderer, visited 05.03.23
this.renderer.setRenderTarget(null);
if (this.finalMaterial) {
this.mesh.material = this.finalMaterial;
}
}
}
}
this.renderer.render(this.scene, this.camera.getCamera());
}
}
private addMeshToScene(): void {
if (this.imageDataInputs?.[0].data !== undefined && this.imageDataInputs?.[0].data.data != null && this.mesh) {
this.scene?.add(this.mesh);
}
}
private addSceneInputToScene(): void {
let isSceneInput: boolean = false
this.sceneDataInputs?.forEach((sceneObject: SceneObject) => {
if (sceneObject.data) {
/* clone, as every object needs a patent object, see https://github.com/mrdoob/three.js/issues/1489, visited 15.04.23
** if the scene is set to two renderers, otherwise it will be in only one, as only one parent scene is possible */
this.scene?.add(sceneObject.data?.clone());
isSceneInput = true
}
})
if (isSceneInput && this.canvas) {
this.canvas.style.pointerEvents = 'all'
} else {
if (this.canvas && this.imageDataInputs?.[0].data?.data == null) {
this.canvas.style.pointerEvents = 'none'
}
}
if (!this.showAndLogFpsEnabled) {
this.render();
}
}
private releaseGpuResources(): void {
this.renderer?.dispose();
this.material?.dispose();
this.bufferMaterial?.dispose();
this.finalMaterial?.dispose();
this.postprocessingBufferA?.dispose();
this.postprocessingBufferB?.dispose();
this.scene?.clear()
}
private clearRendering(): void {
this.htmlInfo?.remove();
if (this.htmlFps) {
this.htmlFps.innerText = '';
}
// deleting the html info text is necessary if there are several renderer modules on the workstation, but only one is active. Only from the active renderer the html info is removed.
this.controller?.clearHtmlInfoText();
this.releaseGpuResources();
this.clearScene();
}
private createCanvas(): void {
this.canvas = document.createElement('canvas');
this.canvas.id = 'renderCanvas';
// disable contextmenu on canvas
this.canvas.addEventListener("contextmenu", (event) => {
event.preventDefault();
});
// stopPropagation from Module.ts moving Module on mousemove
this.canvas.addEventListener('mousemove', event => {
event.stopPropagation();
});
}
private createRenderInfo(): void {
this.htmlInfo = document.createElement('section');
this.htmlInfo.id = 'infoRendering'
this.htmlFps = document.createElement('p');
this.htmlFps.id = 'fps';
this.htmlInfo.appendChild(this.htmlFps);
}
private clearScene() {
if (this.canvas && this.scene) {
this.canvas.style.pointerEvents = 'none'
this.scene.clear();
if (!this.showAndLogFpsEnabled) {
this.render();
}
}
}
private calcFps() {
// check if this.canvas is included in dom, because render modules do not share a variable between instances. But if a renderer is active, its canvas is displayed
if (this.canvas && document.contains(this.canvas) && this.frames != undefined) {
if (this.imageDataInputs?.[0].data) {
this.endDate = new Date();
if (!this.startDate) {
// create new date, as otherwise only the reference from endDate is set to startDate
this.startDate = new Date(this.endDate.getTime());
}
this.frames++;
this.elapsedTime = this.endDate.getTime() - this.startDate.getTime();
// 1 second has elapsed
if (this.elapsedTime > 1000) {
const fps = Math.round((this.frames * 1000) / this.elapsedTime);
if (this.htmlFps) {
this.htmlFps.innerText = `FPS: ${fps}`
}
if (this.totalTimeElapsed != undefined) {
this.totalTimeElapsed += this.elapsedTime;
}
// create new date, as otherwise only the reference from endDate is set to startDate
// update startDate
this.startDate = new Date(this.endDate.getTime());
if (this.totalFrames != undefined) {
this.totalFrames += this.frames;
}
// reset frames
this.frames = 0;
}
// animate scene until csv has not been delivered yet
if (!this.cvsProvided) {
this.animate();
}
// save fps in csv after defined time is reached and csv has not been delivered yet
if (this.totalTimeElapsed && this.timeUntilLogging && this.totalTimeElapsed >= this.timeUntilLogging && !this.cvsProvided) {
if (this.imageDataInputs?.[0].data?.data && this.totalFrames != undefined) {
const dataSize = this.imageDataInputs[0].data.data.length;
const dataType = this.imageDataInputs[0].data.dataType;
const modality = this.imageDataInputs[0].data.modality;
const averageFps = Math.round((this.totalFrames * 1000) / this.totalTimeElapsed);
this.csvLog = this.csvLog + `\n${dataSize}, ${dataType}, ${modality}, ${this.material?.uniforms.windowCenter.value}, ${this.material?.uniforms.windowWidth.value}, ${averageFps}`
CsvDowload(this.csvLog, `average-fps-${this.moduleName}`);
this.cvsProvided = true
}
}
this.render();
}
// bind this to the calcFps method, otherwise the variables are not available
// see https://stackoverflow.com/a/49197757, visited 25.04.23
requestAnimationFrame(this.calcFps.bind(this));
}
}
private onCameraChanged(): void {
this.camera?.cameraUpdatedEvent?.on('cameraUpdated', () => {
/* if the canvas is resized, the camera must be updated first.
** An event is triggered by the camera after update, the renderer listens and then this.renderer.size is updated and this.render() is executed. */
if (this.isCanvasActive) {
if (this.canvas) {
this.canvas.height = this.canvas.clientHeight;
this.canvas.width = this.canvas.clientWidth;
this.renderer?.setSize(this.canvas.width, this.canvas.height)
this.canvas.height = this.canvas.clientHeight;
this.canvas.width = this.canvas.clientWidth;
this.renderer?.setSize(this.canvas.width, this.canvas.height)
this.render()
}
}
});
}
private onDblClickModule(): void {
this.html?.addEventListener('dblclick', () => {
if (this.canvas) {
// if this renderCanvas is already displayed, remove it
if (this.isCanvasActive && document.getElementById('renderCanvas') === this.canvas) {
this.canvas.remove();
this.htmlInfo?.remove();
this.html?.removeAttribute('id');
this.isCanvasActive = false;
} else {
// if canvas of another renderCanvas is active, remove it. Also remove from id from current active renderer module as this shows with css that renderer is active
if (document.getElementById('renderCanvas') !== null) {
document.getElementById('renderCanvas')?.remove();
document.getElementById('activeRenderer')?.removeAttribute('id');
}
document.body.appendChild(this.canvas)
this.canvas.height = this.canvas.clientHeight;
this.canvas.width = this.canvas.clientWidth;
this.renderer?.setSize(this.canvas.width, this.canvas.height)
// set id to this module html. This indicates that the module is active
this.html?.setAttribute('id', 'activeRenderer')
// if info of another renderer is active, remove it
if (document.getElementById('infoRendering') !== null) {
document.getElementById('infoRendering')?.remove();
}
// add info only if data set, as info from old data may still exist in html element
if (this.htmlInfo && this.imageDataInputs?.[0].data) {
document.body.appendChild(this.htmlInfo)
}
this.isCanvasActive = true;
// start logging fps and render
if (this.showAndLogFpsEnabled) {
this.calcFps();
}
}
}
})
}
private onMouseMove(): void {
if (!this.showAndLogFpsEnabled) {
// passing an arrow function to addEventListener method to ensure that 'this' keyword inside the onWindowsResize refers to the class instance
this.canvas?.addEventListener('mousemove', (event) => {
if (this.imageDataInputs?.[0].data && (event.buttons == 2 || (this.camera instanceof PerspectiveCamera && event.buttons == 1))) {
this.render();
}
});
}
}
private onWheel(): void {
if (!this.showAndLogFpsEnabled) {
// passing an arrow function to addEventListener method to ensure that 'this' keyword inside the onWindowsResize refers to the class instance
this.canvas?.addEventListener('wheel', () => {
if (this.imageDataInputs?.[0].data) {
this.render();
}
});
}
}
}