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ipset.go
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// Copyright (c) 2017 Pani Networks
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
package ipset
import (
"fmt"
"github.com/pkg/errors"
"github.com/romana/rlog"
)
// NewIpset creates new Ipset.
func NewIpset() *Ipset { return &Ipset{} }
// Ipset represents ipset configuration that consists of list of sets.
type Ipset struct {
Sets []*Set `xml:" ipset,omitempty" json:"ipset,omitempty"`
}
// Render collection of sets for usage with interactive functions
// of handle.
func (s *Ipset) Render(rType RenderType) string {
var result string
switch rType {
case RenderFlush:
if len(s.Sets) == 0 {
return "flush\n"
}
case RenderDestroy:
if len(s.Sets) == 0 {
return "destroy\n"
}
// RenderSwap will fail when Sets < 2,
// it's a duty of a caller to ensure
// correctness.
case RenderSwap:
return fmt.Sprintf("swap %s %s\n", s.Sets[0].Name, s.Sets[1].Name)
// RenderRename will fail when Sets < 2,
// it's a duty of a caller to ensure
// correctness.
case RenderRename:
return fmt.Sprintf("rename %s %s\n", s.Sets[0].Name, s.Sets[1].Name)
}
for _, set := range s.Sets {
result += set.Render(rType)
}
return result
}
// RenderType indicates how to render a Set.
type RenderType int
const (
// RenderSave renders all sets with headers as create commands
// and all members with headers as add commands.
// Same as regular save.
RenderSave RenderType = iota
// RenderCreate renders all sets as create commands with headers.
RenderCreate
// RenderAdd renders all members as add commands with headers.
RenderAdd
// RenderDelete renders all members as del commands.
RenderDelete
// RenderFlush renders all sets as flush commands.
RenderFlush
// RenderDestroy renders all sets as destroy commands.
RenderDestroy
// RenderSwap renders 2 sets as swap command.
RenderSwap
// RenderTest renders set (and one member if present) as test command.
RenderTest
// RenderRename renders 2 sets as rename command.
RenderRename
)
// SetByName searches set by names.
func (s *Ipset) SetByName(name string) *Set {
rlog.Tracef(3, "looking for a set %s", name)
for i, set := range s.Sets {
if set.Name == name {
rlog.Tracef(3, "set found %v", set)
return s.Sets[i]
}
}
return nil
}
// AddSet adds given set to Ipset.Set collection if possible.
func (s *Ipset) AddSet(set *Set) error {
check := s.SetByName(set.Name)
if check != nil {
return errors.Wrapf(ErrorItemExist, "failed to add set %s", set.Name)
}
s.Sets = append(s.Sets, set)
return nil
}