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input.js
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// `1` is safe, `0` is trap
// This is because I'm counting safe tiles for the puzzle,
// so its easier to reduce them if they are equal to `1`.
module.exports = {
sampleInput: {
// ..^^.
// .^^^^
// ^^..^
small: {
safeTiles: 6,
grid: [
[1, 1, 0, 0, 1],
[1, 0, 0, 0, 0],
[0, 0, 1, 1, 0],
],
},
// .^^.^.^^^^
// ^^^...^..^
// ^.^^.^.^^.
// ..^^...^^^
// .^^^^.^^.^
// ^^..^.^^..
// ^^^^..^^^.
// ^..^^^^.^^
// .^^^..^.^^
// ^^.^^^..^^
larger: {
safeTiles: 38,
grid: [
[1, 0, 0, 1, 0, 1, 0, 0, 0, 0],
[0, 0, 0, 1, 1, 1, 0, 1, 1, 0],
[0, 1, 0, 0, 1, 0, 1, 0, 0, 1],
[1, 1, 0, 0, 1, 1, 1, 0, 0, 0],
[1, 0, 0, 0, 0, 1, 0, 0, 1, 0],
[0, 0, 1, 1, 0, 1, 0, 0, 1, 1],
[0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
[0, 1, 1, 0, 0, 0, 0, 1, 0, 0],
[1, 0, 0, 0, 1, 1, 0, 1, 0, 0],
[0, 0, 1, 0, 0, 0, 1, 1, 0, 0],
],
}
},
input: [1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1],
};