-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path2048.py
365 lines (305 loc) · 8.05 KB
/
2048.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
#
# CS1010S --- Programming Methodology
#
# Sidequest 10.1 Template
#
# Note that written answers are commented out to allow us to run your #
# code easily while grading your problem set.
from random import *
from puzzle import GameGrid
###########
# Helpers #
###########
def accumulate(fn, initial, seq):
if not seq:
return initial
else:
return fn(seq[0],
accumulate(fn, initial, seq[1:]))
def flatten(mat):
return [num for row in mat for num in row]
###########
# Task 1 #
###########
def new_game_matrix(n):
return [[0,]*n]*n
def has_zero(mat):
lst = flatten(mat)
if lst.count(0):
return True
else:
return False
def add_two(mat):
a=randint(0,len(mat)-1)
b=randint(0,len(mat)-1)
while(mat[a][b]!=0):
a=randint(0,len(mat)-1)
b=randint(0,len(mat)-1)
mat[a][b]=2
return mat
k = [[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]
print(add_two(k))
###########
# Task 2 #
###########
def game_status(mat):
if 2048 in flatten(mat):
return 'win'
for i in range(len(mat)): #zero
for j in range(len(mat[0])):
if mat[i][j]==0:
return 'not over'
for i in range(len(mat)-1):
for j in range(len(mat[0])-1):
if mat[i][j]==mat[i+1][j] or mat[i][j+1]==mat[i][j]:
return 'not over'
for j in range(len(mat)-1): #last row
if mat[len(mat)-1][j]==mat[len(mat)-1][j+1]:
return 'not over'
for j in range(len(mat)-1): #last column
if mat[j][len(mat)-1]==mat[j+1][len(mat)-1]:
return 'not over'
return 'lose'
##m1 =[[2, 4, 16, 4], [4, 2, 2, 2], [2, 4, 2, 4], [4, 2, 4, 8]]
m2 = [[4,2,4],[2,4,2],[4,2,4]]
##print(game_status(m1))
##print(game_status(m2))
###########
# Task 3a #
###########
def transpose(mat):
s = []
row = len(mat)
col = len(mat[0])
for y in range(col):
t = []
for x in range(row):
t.append(mat[x][y])
s.append(t)
return s
###########
# Task 3b #
###########
def reverse(mat):
new = []
for i in range(len(mat)):
new.append([])
for j in range(len(mat)):
new[i].append(mat[i][len(mat)-j-1])
return new
def reverse(mat):
new=[]
for i in range(len(mat)):
new.append([])
for j in range(len(mat[0])):
new[i].append(mat[i][len(mat[0])-j-1])
return new
#print(reverse([[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12]]))
############
# Task 3ci #
############
def goleft(mat):
new=[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]
merged=False
for i in range(0,len(mat)):
k=0
for j in range(0,len(mat)):
if mat[i][j]!=0:
new[i][k] = mat[i][j]
if j!=k:
merged=True
k+=1
return (new,merged)
def merge(mat):
merged=False
score=0
for i in range(len(mat)):
for j in range(len(mat)-1):
if mat[i][j]==mat[i][j+1] and mat[i][j]!=0:
mat[i][j]*=2
mat[i][j+1]=0
score += (mat[i][j])
merged=True
return (mat,merged,score)
def merge_up(mat):
mat=transpose(mat)
mat,merged=goleft(mat)
r=merge(mat)
score = r[2]
mat=r[0]
merged=merged or r[1]
mat=goleft(mat)[0]
mat=transpose(mat)
return (mat,merged,score)
def merge_down(mat):
mat=reverse(transpose(mat))
mat,merged=goleft(mat)
r=merge(mat)
score = r[2]
mat=r[0]
merged=merged or r[1]
mat=goleft(mat)[0]
mat=transpose(reverse(mat))
return (mat,merged,score)
def merge_left(mat):
mat,merged = goleft(mat)
r = merge(mat)
score = r[2]
mat = r[0]
merged=merged or r[1]
mat=goleft(mat)[0]
return (mat,merged,score)
def merge_right(mat):
mat=reverse(mat)
mat,merged=goleft(mat)
r=merge(mat)
score = r[2]
mat=r[0]
merged=merged or r[1]
mat=goleft(mat)[0]
mat=reverse(mat)
return (mat,merged,score)
m4 = [[2,0,0,0],[4,0,2,0],[2,0,0,0],[2,0,0,0]]
##print(merge_left(m4))
##print(merge_right(m4))
##print(merge_up(m4))
##print(merge_down(m4))
#==> ([[4, 0, 0, 0], [4, 2, 0, 0], [4, 0, 0, 0], [2, 0, 0, 0]], True, 8)
##m5 = [[2,2,0,4],[4,4,2,0],[2,0,2,0],[2,4,4,0]]
##print(merge_left(m5))
##print(merge_right(m5))
##print(merge_up(m5))
##print(merge_down(m5))
#==> ([[4, 4, 0, 0], [8, 2, 0, 0], [4, 0, 0, 0], [2, 8, 0, 0]], True, 24)
m6 = [[2,2,2,2],[4,0,2,0],[2,0,2,0],[2,0,0,0]]
#print(merge_left(m6))
#==> ([[4, 4, 0, 0], [4, 2, 0, 0], [4, 0, 0, 0], [2, 0, 0, 0]], True, 12)
#############
# Task 3cii #
#############
###########
# Task 3d #
###########
def text_play():
def print_game(mat, score):
for row in mat:
print(''.join(map(lambda x: str(x).rjust(5), row)))
print('score: ' + str(score))
GRID_SIZE = 4
score = 0
mat = add_two(add_two(new_game_matrix(GRID_SIZE)))
print_game(mat, score)
while True:
move = input('Enter W, A, S, D or Q: ')
move = move.lower()
if move not in ('w', 'a', 's', 'd', 'q'):
print('Invalid input!')
continue
if move == 'q':
print('Quitting game.')
return
move_funct = {'w': merge_up,
'a': merge_left,
's': merge_down,
'd': merge_right}[move]
mat, valid, score_increment = move_funct(mat)
if not valid:
print('Move invalid!')
continue
score += score_increment
mat = add_two(mat)
print_game(mat, score)
status = game_status(mat)
if status == "win":
print("Congratulations! You've won!")
return
elif status == "lose":
print("Game over. Try again!")
return
# UNCOMMENT THE FOLLOWING LINE TO TEST YOUR GAME
#text_play()
# How would you test that the winning condition works?
# Your answer:
#
##########
# Task 4 #
##########
def make_state(matrix, total_score):
return [matrix,total_score]
def get_matrix(state):
return state[0]
def get_score(state):
return state[1]
def make_new_game(n):
matrix = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
add_two(matrix)
add_two(matrix)
return make_state(matrix,0)
def left(state):
result = merge_left(get_matrix(state))
print(result)
if result[1] == False:
add_two(result[0])
else:
state[0] = result[0]
state[1] += result[2]
return ([state[0],state[1]],result[1])
def right(state):
result = merge_right(get_matrix(state))
print(result)
if result[1] == False:
add_two(result[0])
else:
state[0] = result[0]
state[1] += result[2]
return ([state[0],state[1]],result[1])
def up(state):
result = merge_up(get_matrix(state))
print(result)
if result[1] == False:
add_two(result[0])
else:
state[0] = result[0]
state[1] += result[2]
return ([state[0],state[1]],result[1])
def down(state):
result = merge_down(get_matrix(state))
print(result)
if result[1] == False:
add_two(result[0])
else:
state[0] = result[0]
state[1] += result[2]
return ([state[0],state[1]],result[1])
# Do not edit this #
game_logic = {
'make_new_game': make_new_game,
'game_status': game_status,
'get_score': get_score,
'get_matrix': get_matrix,
'up': up,
'down': down,
'left': left,
'right': right,
'undo': lambda state: (state, False)
}
# UNCOMMENT THE FOLLOWING LINE TO START THE GAME (WITHOUT UNDO)
gamegrid = GameGrid(game_logic)
# NEW FUNCTIONS TO DEFINE
def get_records(state):
"Your answer here"
def undo(state):
"Your answer here"
# UNCOMMENT THE FOLLOWING LINES TO START THE GAME (WITH UNDO)
##game_logic = {
## 'make_new_game': make_new_game,
## 'game_status': game_status,
## 'get_score': get_score,
## 'get_matrix': get_matrix,
## 'up': up,
## 'down': down,
## 'left': left,
## 'right': right,
## 'undo': undo
##}
#gamegrid = GameGrid(game_logic)