diff --git a/source/chapters/appendix/mixxx_controls.rst b/source/chapters/appendix/mixxx_controls.rst index 3d050555e2..0ac04e1144 100644 --- a/source/chapters/appendix/mixxx_controls.rst +++ b/source/chapters/appendix/mixxx_controls.rst @@ -510,9 +510,9 @@ Any control listed above for :mixxx:cogroupref:`[ChannelN]` will work for a samp [PreviewDeckN],beatjump [SamplerN],beatjump - Jump forward by :mixxx:coref:`beatjump_size <[ChannelN],beatjump_size>` (positive) or backward by :mixxx:coref:`beatjump_size <[ChannelN],beatjump_size>` (negative). If a loop is active, the loop is moved by :mixxx:coref:`beatjump_size <[ChannelN],beatjump_size>`. + Jump forward (positive) or backward (negative) by N beats. If a loop is active, the loop is moved by X beats. - :range: real number, -1, 0, 1 + :range: any real number within the range, see :mixxx:coref:`[ChannelN],beatloop_X_activate` :feedback: Player jumps forward or backward by X beats. .. versionadded:: 2.0.0