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I have not used that plugins repository with CsoundUnity, I guess it would be better to ask there, maybe one of its maintainers can help better than me.
But the process would be something like this:
build the library for Android and produce a .so file for every architecture you wish to support (ARM7, ARM64...)
import the file(s) in Unity
for each imported file, set the correct architecture in its inspector
Ableton Link isn't supported out of the box so how do I add it to CsoundUnity?
https://github.com/csound/plugins
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