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What steps will reproduce the problem?
use setGameSize(480,320);
run application on a device with a resolution of 800x480
What is the expected output?
http://christianboutin.com/temp/droid_expected.jpg
which is a stretched version of the original:
http://christianboutin.com/temp/default.jpg
What do you see instead?
http://christianboutin.com/temp/droid.jpg
What version of Rokon are you using?
trunk
On which version of Android are you experiencing this?
2.2 Froyo
Please provide any additional information below.
When the size of the game area is of a certain ratio, like 1.5 (480x320) and
you run it on a 800x480 screen, I think a ratio-consistent area of 720x480
"device pixels" (1.5) with black bars left and right would be best to maintain
the same experience (games like Devilry Huntress and Jewellust do that). What
I get instead is a game area of 800x480 device pixels, and so the gameSize is
actually 533x320. So everything is shifted left and I get a gap area on the
right, although the fixed background is stretched over the entire 800x480 area,
messing up its aspect ratio.
Original issue reported on code.google.com by [email protected] on 23 Aug 2010 at 12:44
Original issue reported on code.google.com by
[email protected]
on 23 Aug 2010 at 12:44Attachments:
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