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What steps will reproduce the problem?
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.density = 1;
fixtureDef.friction = 0;
fixtureDef.filter.groupIndex = -1;
fixtureDef.restitution = 1;
createDynamicBox(fixtureDef);
What is the expected output?
my game sprites don't collide with each other
What do you see instead?
they still collide
What version of Rokon are you using?
new trunk
On which version of Android are you experiencing this?
1.5
Please provide any additional information below.
It seems that fixtureDef.filter.groupIndex = -1, I have also used c++ box2d
before, and I confrim that negative means never collide.
Then I have tried to set categoryBits and maskBits, it doesn't work either.
Original issue reported on code.google.com by [email protected] on 25 Aug 2010 at 9:53
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 25 Aug 2010 at 9:53The text was updated successfully, but these errors were encountered: