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Update material_color to use Entity. (gazebosim#415)
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Signed-off-by: Benjamin Perseghetti <[email protected]>
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bperseghetti authored Jan 17, 2024
1 parent ce3ccb9 commit 35a267f
Showing 1 changed file with 29 additions and 10 deletions.
39 changes: 29 additions & 10 deletions proto/gz/msgs/material_color.proto
Original file line number Diff line number Diff line change
Expand Up @@ -19,35 +19,54 @@
syntax = "proto3";
package gz.msgs;
option java_package = "com.gz.msgs";
option java_outer_classname = "MaterialProtos";
option java_outer_classname = "MaterialColorProtos";

/// \ingroup gz.msgs
/// \interface MaterialColor
/// \brief Color description for an entities link-visual material.

import "gz/msgs/color.proto";
import "gz/msgs/entity.proto";
import "gz/msgs/header.proto";

message MaterialColor
{
/// \brief Optional header data
Header header = 1;

/// \brief Name of link-visual.
string name = 2;

/// \brief Name of parent enitity for link-visual.
string parent_name = 3;
/// \brief Entity for which material colors are going to be modified.
///
/// The entity should be a visual element of a link that may exist
/// in a world or model.
/// The entity name (entity.name) will be used as an scoped name.
/// For example, in this
/// hierarchy:
///
/// world_name
/// model_name
/// link_name
/// visual_name
///
/// All these names will return the link entity:
///
/// * world_name::model_name::link_name::visual_name
/// * model_name::link_name::visual_name
/// * link_name::visual_name
/// * visual_name
Entity entity = 2;

/// \brief Ambient color
Color ambient = 4;
Color ambient = 3;

/// \brief Diffuse color
Color diffuse = 5;
Color diffuse = 4;

/// \brief Specular color
Color specular = 6;
Color specular = 5;

/// \brief Emissive color
Color emissive = 7;
Color emissive = 6;

/// \brief Specular exponent
double shininess = 7;
}

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