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tried again to use embedded_asset. I was only able to make it work for Materials. "utility shaders" which offer functions like the noise functions are still on load_internal_asset in 0.7 as I wasn't able to import them after embedding. Notably Bevy's internal shaders are also still using load_internal_asset.
Assets v2 introduced some new embedded asset features. Should bevy_shader_utils switch?
https://bevyengine.org/news/bevy-0-12/#embedded-assets
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