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load_internal_assets vs embedded_asset #10

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ChristopherBiscardi opened this issue Nov 7, 2023 · 2 comments
Open

load_internal_assets vs embedded_asset #10

ChristopherBiscardi opened this issue Nov 7, 2023 · 2 comments
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enhancement New feature or request

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@ChristopherBiscardi
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Assets v2 introduced some new embedded asset features. Should bevy_shader_utils switch?

https://bevyengine.org/news/bevy-0-12/#embedded-assets

@ChristopherBiscardi ChristopherBiscardi added the enhancement New feature or request label Nov 7, 2023
@ChristopherBiscardi
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tried again to use embedded_asset. I was only able to make it work for Materials. "utility shaders" which offer functions like the noise functions are still on load_internal_asset in 0.7 as I wasn't able to import them after embedding. Notably Bevy's internal shaders are also still using load_internal_asset.

@ChristopherBiscardi
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just noting that the status of this hasn't progressed yet

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