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I want to be a little more intentional about what's in the repo. Some of the examples don't add much in terms of educational value, and larger examples like the hades-style start menu should likely live in their own repo. Here's the rough rundown of what I'm going to remove and update.
candy-cane
Potentially interesting example for storing variable data, like StorageBuffers
compute-3d
compute-with-time
compute shader that uses time. Probably worth keeping.
cube-wave
fun enough and simple enough to keep around. more of a creative coding example.
dissolve-sphere-standard-material-extensions
keep. extending the standard material is worth showing.
eight-way-sprites
keep. maybe simplify.
fresnel-effect
keep. "intro wgsl concepts"
infinite-tunnel
review.
pointcloud
probably not, unless there's value in showing of point list usage.
pressure-wave-sphere
Is there a better example for attaching materials to gltf scenes?
rotating-column
same as cube-wave
sdf-2d-sphere
SDFs are fun. keep. maybe do more sdf stuff
shader-rgb-worldspace-cube
basic. straightforward. keep as intro material. rename to something better.
shader-test-001
shield-spheres
mostly just shield-with-depth
shield-with-depth
keep. Depth-based shields are popular topics.
spacecraft-noiseland
removal most likely. Might be worth doing something else with a vertex shader or landscape generation
update: keeping because vertex shader examples are sparse on the internet. Might be worth making a better example, but keeping this one for now.
standard-material-quixel-megascan
remove. Basic usage of standard material.
start-menu-hades
move to dedicated repo
ui-button-shader
keep. ui materials are useful
The text was updated successfully, but these errors were encountered:
I want to be a little more intentional about what's in the repo. Some of the examples don't add much in terms of educational value, and larger examples like the hades-style start menu should likely live in their own repo. Here's the rough rundown of what I'm going to remove and update.
compute-3dinfinite-tunnelpointcloudshader-test-001shield-spheresremoval most likely. Might be worth doing something else with a vertex shader or landscape generationstandard-material-quixel-megascanThe text was updated successfully, but these errors were encountered: