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0.14 overhaul #16

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4 of 20 tasks
ChristopherBiscardi opened this issue Jul 6, 2024 · 2 comments
Open
4 of 20 tasks

0.14 overhaul #16

ChristopherBiscardi opened this issue Jul 6, 2024 · 2 comments

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@ChristopherBiscardi
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ChristopherBiscardi commented Jul 6, 2024

I want to be a little more intentional about what's in the repo. Some of the examples don't add much in terms of educational value, and larger examples like the hades-style start menu should likely live in their own repo. Here's the rough rundown of what I'm going to remove and update.

  • candy-cane
    • Potentially interesting example for storing variable data, like StorageBuffers
  • compute-3d
  • compute-with-time
    • compute shader that uses time. Probably worth keeping.
  • cube-wave
    • fun enough and simple enough to keep around. more of a creative coding example.
  • dissolve-sphere-standard-material-extensions
    • keep. extending the standard material is worth showing.
  • eight-way-sprites
    • keep. maybe simplify.
  • fresnel-effect
    • keep. "intro wgsl concepts"
  • infinite-tunnel
    • review.
  • pointcloud
    • probably not, unless there's value in showing of point list usage.
  • pressure-wave-sphere
    • Is there a better example for attaching materials to gltf scenes?
  • rotating-column
    • same as cube-wave
  • sdf-2d-sphere
    • SDFs are fun. keep. maybe do more sdf stuff
  • shader-rgb-worldspace-cube
    • basic. straightforward. keep as intro material. rename to something better.
  • shader-test-001
  • shield-spheres
    • mostly just shield-with-depth
  • shield-with-depth
    • keep. Depth-based shields are popular topics.
  • spacecraft-noiseland
    • removal most likely. Might be worth doing something else with a vertex shader or landscape generation
    • update: keeping because vertex shader examples are sparse on the internet. Might be worth making a better example, but keeping this one for now.
  • standard-material-quixel-megascan
    • remove. Basic usage of standard material.
  • start-menu-hades
    • move to dedicated repo
  • ui-button-shader
    • keep. ui materials are useful
@EdEinn
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EdEinn commented Aug 3, 2024

spacecraft-noiseland is pretty awesome.It should be preserved👍. There are very few good examples of vertex shaders online.

@ChristopherBiscardi
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thanks for letting me know! I'll reconsider removing it for now and potentially make a better example to replace it in the future

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