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I am using shrev in my ECS game for pubsub pattern, but I would like to pass unsync events in thread-local systems, treating the whole EventChannel as an unsync object. Is it possible for shrev to adopt this, or should I use another library for this?
The text was updated successfully, but these errors were encountered:
I am using shrev in my ECS game for pubsub pattern, but I would like to pass unsync events in thread-local systems, treating the whole
EventChannel
as an unsync object. Is it possible for shrev to adopt this, or should I use another library for this?The text was updated successfully, but these errors were encountered: