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This repository has been archived by the owner on Jan 9, 2022. It is now read-only.
Use any simple cross-platform library for networking.
Split current Engine and Game classes into server and client parts.
For single player game - run local server.
The text was updated successfully, but these errors were encountered:
Use any simple cross-platform library for networking.
Split current Engine and Game classes into server and client parts.
For single player game - run local server.
The text was updated successfully, but these errors were encountered: