You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Mods other than CurseForge/Modrinth (like Thymine Mod, etc) are not added when creating modpack
To test it, I tried creating a modpack on Prism Launcher
First add Thymine and mods not available on Modrinth/CurseForge
Export it to a .zip file and select MultiMC/Prism instance
Select the exported zip file, name it and click Submit. And you will see some mods not fully displayed
Screenshots
Moddermore's mods list showing
And here is the list of mods included in Prism Launcher
You can be pretty clear that Thymine is still visible in Prism, but not in Moddermore :/
Desktop
OS: Windows 10 Home SL
Browser: CocCoc 114.0.140 64bit
Version: 114.0.140 64bit
I think it is advisable to add scanning for mods from other sources, this will diversify the number of mods in the modpack
And I really like Moddermore :D Because it helps me make modpack much faster than ATLauncher (and more convenient when this is a website)
The text was updated successfully, but these errors were encountered:
ryanccn
changed the title
Mods are not sourced from Modrinth/CurseForge (maybe from 9minecraft, GitHub,...)
Support for alternative mod distribution platforms
Jan 28, 2023
9minecraft is known for illegal redistributing mods and other content without original authors' consent and is not trustworthy either, so it will not be supported.
GitHub support was originally planned, but there is no unified format for game version and mod loader information. This would result in a quite painful user experience even if added.
Custom file uploads is something I am thinking about, but the associated risks with malware, piracy and such are something I still have to consider.
Perhaps for GitHub I can make a dialog for the user to select a particular version and a particular release asset, but that will obviously take some time to develop 🤔
Quite interestingly, Thymine 1.18x version and some stuff in the "index" folder show up fully when I do it on Moddermore (could be a coincidence :/ but I'm pretty happy because I finished it before (actually during) Lunar New Year)
Mods other than CurseForge/Modrinth (like Thymine Mod, etc) are not added when creating modpack
To test it, I tried creating a modpack on Prism Launcher
Screenshots
Moddermore's mods list showing
And here is the list of mods included in Prism Launcher
You can be pretty clear that Thymine is still visible in Prism, but not in Moddermore :/
Desktop
I think it is advisable to add scanning for mods from other sources, this will diversify the number of mods in the modpack
And I really like Moddermore :D Because it helps me make modpack much faster than ATLauncher (and more convenient when this is a website)
The text was updated successfully, but these errors were encountered: