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Hi Ryan, assetLoadingThreadProc() will continue loading files even if you have a misspelling of the filename
**ASSET essentialAssets[] = { {"6x7font.bmpx", &6x7font}, {"soundOpeningSplashScreen00.wave", &soundSplashScreen00} };**
The .wav is spelt wrongly as .wave but the program will continue running.
You have to check the log to find the error.
Thank you.
The text was updated successfully, but these errors were encountered:
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Hi Ryan,
assetLoadingThreadProc() will continue loading files even if you have a misspelling of the filename
The .wav is spelt wrongly as .wave but the program will continue running.
You have to check the log to find the error.
Thank you.
The text was updated successfully, but these errors were encountered: