Skip to content
This repository has been archived by the owner on Jul 23, 2020. It is now read-only.

Using the bullet plugin crashes the application #231

Open
AlgoryxJosef opened this issue Mar 2, 2020 · 2 comments
Open

Using the bullet plugin crashes the application #231

AlgoryxJosef opened this issue Mar 2, 2020 · 2 comments

Comments

@AlgoryxJosef
Copy link

Starting any simulation with the Bullet plugin crashes the application without any error messages.

To reproduce: build latest Choreonoid (master) with the Bullet-plugin. Bullet version is 2.83.7.
Open any project, e.g. Falling Boxes, select the Bullet simulator and press play.
The application crashes without any error messages.

This has been reproduced on both Windows and Linux.

@s-nakaoka
Copy link
Owner

Thank you for letting us know about this issue. I'm sorry about the bug, but we don't use the Bullet very often now, and it may be difficult to fix it for the time being. For reference, can you tell us what purpose the Bullet will be used for with Choreonoid?

In fact AGXDynamics is an excellent physics engine, and I think it's the best engine in the world. However, it is also a costly thing to use, Choreonoid needs to support free physics engines as well. There are several famous free physics engines including ODE, Bullet, PhysX, etc. , but I'm not sure which is the best engine Choreonoid should support. If you know something about that, please let me know it.

@s-nakaoka
Copy link
Owner

Once we know which free physics engine is best for us, we would like to prioritize the development of the plugin for it.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants