Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.
Master branch tested with Unreal Engine 4.27.1 [Windows 10] Work in progress
UE5 version: UE5VoxelTerrain-0.0.28.zip
UE4 version: UE4VoxelTerrain-0.0.23.zip
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details (per chunk)
- Foliage
- Up to 65535 terrain materials
- Network multiplayer (experimental, WIP)
- This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty.
- Work in progress. Some features is not finished/buggy/has ugly code/do not meet your expectations.
- Install MS Visual Studio 2019
- Download last stable project
- Or clone repository properly
git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
- Open directory UE4VoxelTerrain
- Download Content.zip (1.2Gb) and unzip it to
Content
folder - Open project file with Unreal Engine 4.27
- Wait for compile UE4 KiteDemo shaders (first run may take long time)
MIT license