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yuulafe committed Jul 6, 2024
1 parent cf6d717 commit 9cb5d72
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Showing 14 changed files with 56 additions and 56 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ void main()
DrawSprite( 5, "text/staff_maturi1a", NULL, -320, -240, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 0, FALSE );
DrawSprite( 6, "text/staff_maturi1b", NULL, -320, 3760, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 0, TRUE );

PlayBGM( 0, "sora_V2_nonloop", 200, 500 );
PlayBGM( 0, "sora_V2_nonloop", 150, 500 );
Wait( 20500 );

MoveSprite( 5, -320, -5350, 0, 0, 0, 0, 0,200000, FALSE );
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Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ void main()
{
DrawScene( "black", 400 );

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );
PlayBGM( 0, "Iru", 100, 0 );

SetValidityOfInput( FALSE );
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Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@ void main()
ModDrawCharacter(0, 8, "sprite/tomi2_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 0, FALSE );
DrawSceneWithMask( "background/ka1_01", "maskup", 1, 0, 300 );

PlayBGM( 0, "Cradle_song", 100, 0 );
PlayBGM( 0, "Cradle_song", 90, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>役人</color>", NULL, "<color=#f5e6d3>관리</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s20/00/kanryoa44000", 128, TRUE);
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ void main()

ModPlayBGM( 0, "Feel", 100, 0, 0 );
ModPlayBGM( 0, "tsutaetaikoto", 100, 0, 1 );
PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

DrawScene( "background/mati2_04", 400 );

Expand Down Expand Up @@ -558,7 +558,7 @@ void main()

DrawScene( "background/mati4_04", 400 );

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …私はひとりぼっちだ。",
Expand Down Expand Up @@ -1407,7 +1407,7 @@ void main()

DrawScene( "background/kuruma5_05", 400 );

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>若い女性</color>", NULL, "<color=#f5e6d3>젊은 여성</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s20/00/441200025", 128, TRUE);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,7 @@ void main()

DrawScene( "background/neki1_02", 1000 );

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ピー、ザザ!",
Expand Down Expand Up @@ -631,7 +631,7 @@ void main()
FadeOutBGM( 1, 100, FALSE );
DrawScene( "black", 100 );

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>室長</color>", NULL, "<color=#f5e6d3>실장</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s20/00/vtk2_shitsu2012", 128, TRUE);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1234,7 +1234,7 @@ void main()
ClearMessage();

ModPlayBGM( 1, "kaze", 100, 0, 0 );
ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>恵理子</color>", NULL, "<color=#f5e6d3>에리코</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "maturi\se\s13\00\eriko_efe_042", 128, TRUE);
Expand Down Expand Up @@ -1314,7 +1314,7 @@ void main()
NULL, "우리들은 총알처럼 달려 나갔다...! ", Line_Normal);
ClearMessage();

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );
DrawSceneWithMask( "background/tk_mo7_02", "maskc", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1555,7 +1555,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 口の中いっぱいに生暖かい気持ち悪いのが広がる。",
Expand All @@ -1574,7 +1574,7 @@ void main()

ModPlayBGM( 2, "semi_r", 100, 0, 1 );

ModPlayBGM( 1, "Rain", 70, 0, 0 );
ModPlayBGM( 1, "Rain", 60, 0, 0 );
DrawSceneWithMask( "white", "maskleft", 7, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>職員</color>", NULL, "<color=#f5e6d3>직원</color>", NULL, Line_ContinueAfterTyping); }
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1413,7 +1413,7 @@ void main()
ClearMessage();

DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 幸せな気持ちで胸がいっぱいで。",
Expand Down Expand Up @@ -1546,7 +1546,7 @@ void main()
ClearMessage();


ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 宴席から聞こえてくる品のない笑い声が少し遠のいた気がした。",
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26 changes: 13 additions & 13 deletions Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_006.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );


ClearMessage();
Expand Down Expand Up @@ -105,7 +105,7 @@ void main()

FadeOutBGM( 3, 400, FALSE );
DrawScene( "background/ymo3_01", 400 );
ModPlayBGM( 1, "Rain", 70, 0, 0 );
ModPlayBGM( 1, "Rain", 60, 0, 0 );


if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -358,7 +358,7 @@ void main()
ClearMessage();

ModPlayBGM( 1, "kaze", 100, 0, 0 );
ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );
DrawScene( "background/aka1", 400 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -820,7 +820,7 @@ void main()
ModFadeOutBGM( 1, 300, FALSE, 1 );

DrawScene( "scene/401b", 1000 );
PlayBGM( 0, "Birth_and_death", 120, 0 );
PlayBGM( 0, "Birth_and_death", 100, 0 );


if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#efd4a3>美代子</color>", NULL, "<color=#efd4a3>미요코</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1113,7 +1113,7 @@ void main()
ModFadeOutBGM( 1, 2000, FALSE, 0 );
ModFadeOutBGM( 2, 2000, FALSE, 0 );
ModFadeOutBGM( 0, 2000, FALSE, 0 );
ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );
DrawScene( "black", 2000 );
ModPlayBGM( 1, "kaze", 100, 0, 0 );

Expand Down Expand Up @@ -1268,7 +1268,7 @@ void main()
NULL, "내가 도박에서 이겼으니까, 이 불행에서 나를 당장 구해줘. ", Line_Normal);
ClearMessage();

ModPlayBGM( 1, "Rain", 70, 0, 0 );
ModPlayBGM( 1, "Rain", 60, 0, 0 );

ModSetLayerFilter(1, 256, "night");
ModDrawCharacter(1, 48, "sprite/miyo3_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
Expand Down Expand Up @@ -1347,7 +1347,7 @@ void main()

ModFadeOutBGM( 0, 300, FALSE, 1 );
ModFadeOutBGM( 1, 300, FALSE, 1 );
ModPlayBGM( 2, "Rain", 70, 0, 1 );
ModPlayBGM( 2, "Rain", 60, 0, 1 );


if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1818,7 +1818,7 @@ void main()
ClearMessage();

DrawScene( "black", 400 );
ModPlayBGM( 1, "Rain", 70, 0, 0 );
ModPlayBGM( 1, "Rain", 60, 0, 0 );
DrawScene( "background/ta_tel_02", 400 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2348,7 +2348,7 @@ void main()
ClearMessage();

FadeOutBGM( 0, 300, FALSE );
ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 向こうの電話に届いたらしい。",
Expand Down Expand Up @@ -2825,7 +2825,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_M_Door8k", 64, 64 );
DrawScene( "white", 100 );
PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

ModDrawCharacter(1, 48, "sprite/miyo3_komari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/ymo3_01", 400 );
Expand Down Expand Up @@ -2996,7 +2996,7 @@ void main()

DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
FadeOutBGM( 0, 4000, FALSE );
ModPlayBGM( 1, "Rain", 70, 0, 1 );
ModPlayBGM( 1, "Rain", 60, 0, 1 );
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
Expand Down Expand Up @@ -3126,7 +3126,7 @@ void main()

DisableWindow();
PlaySE( 0, "s_furu", 64, 64 );
PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );

DrawSceneWithMask( "black", "maskright", 7, 0, 300 );

Expand Down Expand Up @@ -3317,7 +3317,7 @@ void main()
NULL, "...기대를 배신하지 않고 시설 정문 앞에 멈춰섰다. ", Line_Normal);
ClearMessage();

PlayBGM( 1, "Rain", 70, 0 );
PlayBGM( 1, "Rain", 60, 0 );


if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2744,7 +2744,7 @@ void main()
NULL, "\"제 등에 짊어지고 있는 건 말입니다. ", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110400", 128, TRUE);
OutputLine(NULL, "……私の後には、村の住民の命運二千人分があります。",
NULL, "...제 등에는, 마을 주민 2천 명분의 목숨이 있습니다. ", Line_WaitForInput);
NULL, "......마을 주민 2천 명분의 목숨이 있습니다. ", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110401", 128, TRUE);
OutputLine(NULL, "あんたを通せば、二千人、いや、その親戚やご家族も含めればもっともっと大勢の人が悲しむことになる。",
NULL, "당신을 통과시킨다면 2천 명, 아니 그 친척이나 가족도 포함하면 더 많은 사람들이 비참해집니다. ", Line_WaitForInput);
Expand Down Expand Up @@ -2785,10 +2785,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>오오이시</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110406", 128, TRUE);
OutputLine(NULL, "……そいつが挫かれる瀬戸際だってんで、多分、就寝中だったあんたを叩き起こして、すぐに調べろと命じたんだ。",
NULL, "...그 녀석이 위험한 고비에 닥치니까, 아마 자고 있던 당신을 깨워서 빨리 조사하라고 명령했겠지. ", Line_WaitForInput);
NULL, "...그 녀석이 위험한 고비가 닥치니까, 아마 자고 있던 당신을 깨워서 빨리 조사하라고 명령했겠지. ", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110407", 128, TRUE);
OutputLine(NULL, "……いくらの小遣いで頼まれてるか知らんが、",
NULL, "심부름 값으로 얼마 받았는지는 모르겠지만... ", GetGlobalFlag(GLinemodeSp));
NULL, "심부름 값으로 얼마를 받았는지는 모르겠지만... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>오오이시</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110408", 128, TRUE);
OutputLine(NULL, "…それがあんたの刑事魂より重いってんなら…。」",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1664,7 +1664,7 @@ void main()

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、彼は陸上選手じゃないし敵もハードルではない。",
NULL, "하지만 그는 육상선수가 아니고, 적도 허들이 아니다. ", Line_WaitForInput);
NULL, "하지만 그는 육상 선수가 아니고, 적도 허들이 아니다. ", Line_WaitForInput);
OutputLine(NULL, "…だから富竹の突き出された踵が正面の男の顔に、めりりと打ち込まれる!!",
NULL, "...토미타케의 발꿈치가 정면에 선 남자의 얼굴에 퍽 박힌다! ", Line_ContinueAfterTyping);

Expand Down Expand Up @@ -1860,7 +1860,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>토미타케</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090151", 128, TRUE);
OutputLine(NULL, "「ううおおおおおおおおおおおおおおッ!!!」",
NULL, "\"우우오오오오오오오오오오오오오오!!\" ", Line_Normal);
NULL, "\"우우오오오오오오오오오오오오오오!!!\" ", Line_Normal);
ClearMessage();

DisableWindow();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1103,7 +1103,7 @@ void main()
OutputLine(NULL, " 合掌家屋の中2階のような、膝立ちでなければ頭をぶつける和風な小部屋の押入れの中に、",
NULL, "지붕 밑 다락방같이 허리를 굽히지 않으면 머리를 부딪힐 것만 같은 작은 방 안. ", Line_WaitForInput);
OutputLine(NULL, "のたくった配線の束とモニターテレビが置かれているという、まるで隠し部屋のような感じだった。",
NULL, "배선 다발이 난잡하게 늘어져 있고 모니터가 놓여서, 마치 비밀의 방 같은 장소다. ", Line_Normal);
NULL, "배선 다발이 난잡하게 늘어져 있고 모니터가 놓여서, 마치 비밀 방 같은 장소다. ", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2075,7 +2075,7 @@ void main()

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 窮屈な隠し部屋にみんなが殺到する。",
NULL, "비좁은 비밀의 방에 다들 몰려온다. ", Line_Normal);
NULL, "비좁은 비밀 방에 다들 몰려온다. ", Line_Normal);
ClearMessage();

DisableWindow();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7714,7 +7714,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>토미타케</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090196", 128, TRUE);
OutputLine(NULL, "「……困った問題がひとつ。",
NULL, "\"...난감한 문제가 하나 있습니다. ", Line_WaitForInput);
NULL, "<size=-1>\"...난감한 문제가 하나 있습니다. ", Line_WaitForInput);
ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090197", 128, TRUE);
OutputLine(NULL, "彼らが非常時対応で電話線を遮断しているなら、同じ対応で町へ通じる街道を封鎖することになっているのです。",
NULL, "적들이 비상시 대응으로 전화선을 차단하고 있다면, 마찬가지로 마을로 통하는 길 또한 전부 봉쇄하고 있을 겁니다. ", Line_WaitForInput);
Expand Down
14 changes: 7 additions & 7 deletions Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_023.txt
Original file line number Diff line number Diff line change
Expand Up @@ -724,7 +724,7 @@ void main()
ModDrawCharacter(1, 1, "sprite/kei2_warai_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 8, 200, TRUE );

SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>全員</color>", NULL, "<color=#f5e6d3>반 아이들</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>全員</color>", NULL, "<color=#f5e6d3>부활동 멤버들</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s13/01/ds41010251", 128, TRUE);
ModPlayVoiceLS(5, 2, "ps3/s13/02/ds41020202", 128, TRUE);
ModPlayVoiceLS(6, 4, "ps3/s13/04/ds41040200", 128, TRUE);
Expand Down Expand Up @@ -1715,9 +1715,9 @@ void main()

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 小此木は全てを理解した。",
NULL, "모든 상황이 맞아떨어진다. ", Line_WaitForInput);
NULL, "오코노기는 모든 상황을 이해한다. ", Line_WaitForInput);
OutputLine(NULL, "……完璧にやられたのだ。",
NULL, "...완벽하게 당했다. ", GetGlobalFlag(GLinemodeSp));
NULL, "......완벽하게 당했다. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1753,7 +1753,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#3e5745>小此木</color>", NULL, "<color=#3e5745>오코노기</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130338", 128, TRUE);
OutputLine(NULL, "「…………わかった。",
NULL, "\"...알았다. ", Line_WaitForInput);
NULL, "\"......알았다. ", Line_WaitForInput);
ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130339", 128, TRUE);
OutputLine(NULL, "そいつは東京の郭公(カッコウ)に伝えたか。」",
NULL, "'도쿄'의 뻐꾸기에겐 알렸나?\" ", GetGlobalFlag(GLinemodeSp));
Expand All @@ -1777,7 +1777,7 @@ void main()
NULL, "토미타케는 탈환돼서 탈출. ", Line_WaitForInput);
ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130342", 128, TRUE);
OutputLine(NULL, "………村境で封鎖線を張らせてるが、…無理だろうな。",
NULL, ".........마을 경계에 봉쇄선을 쳤지만, ...무리일 거다. ", Line_WaitForInput);
NULL, ".........마을 경계에 봉쇄선을 쳤지만, ......무리일 거다. ", Line_WaitForInput);
ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130343", 128, TRUE);
OutputLine(NULL, "……武装保安隊を秒殺した連中だ。RPG1基では難しいだろ。」",
NULL, "무장 보안대를 순식간에 처리한 놈들이다. RPG 하나로는 어렵겠지.\" ", GetGlobalFlag(GLinemodeSp));
Expand Down Expand Up @@ -2301,7 +2301,7 @@ void main()
FadeOutBGM( 0, 300, FALSE );
ModDrawCharacter(0, 6, "sprite/si1b_akuwarai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 0, FALSE );
DrawSceneWithMask( "background/mo_g1", "maskleft", 7, 0, 300 );
PlayBGM( 0, "omake_01", 100, 0 );
PlayBGM( 0, "omake_01", 90, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>시온</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s13/06/ds41060194", 128, TRUE);
Expand Down Expand Up @@ -2886,7 +2886,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#3e5745>小此木</color>", NULL, "<color=#3e5745>오코노기</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130348", 128, TRUE);
OutputLine(NULL, "「………鳳1より追跡車両。",
NULL, "\".........봉황 1에서 추격차량에. ", Line_WaitForInput);
NULL, "\".........봉황 1에서 추격 차량에. ", Line_WaitForInput);
ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130349", 128, TRUE);
OutputLine(NULL, "封鎖線が突破されたなら充分だ。",
NULL, "봉쇄선이 돌파당했다면 이제 충분하다. ", Line_WaitForInput);
Expand Down
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