From 9cb5d7282bdd0a673695f0801a90be81f8bc823f Mon Sep 17 00:00:00 2001 From: yuulafe Date: Sun, 7 Jul 2024 01:47:53 +0900 Subject: [PATCH] Update --- .../Update/&endroll_staff8.txt | 2 +- .../Data/StreamingAssets/Update/_kakera23.txt | 2 +- .../Data/StreamingAssets/Update/_kakera25.txt | 2 +- .../Data/StreamingAssets/Update/_kakera42.txt | 6 ++-- .../Data/StreamingAssets/Update/_kakera51.txt | 4 +-- .../Data/StreamingAssets/Update/_mats_002.txt | 8 +++--- .../Data/StreamingAssets/Update/_mats_005.txt | 4 +-- .../Data/StreamingAssets/Update/_mats_006.txt | 26 ++++++++--------- .../Data/StreamingAssets/Update/_mats_019.txt | 6 ++-- .../Data/StreamingAssets/Update/_mats_020.txt | 4 +-- .../Data/StreamingAssets/Update/_mats_021.txt | 4 +-- .../Data/StreamingAssets/Update/_mats_022.txt | 2 +- .../Data/StreamingAssets/Update/_mats_023.txt | 14 +++++----- .../Data/StreamingAssets/Update/_mats_024.txt | 28 +++++++++---------- 14 files changed, 56 insertions(+), 56 deletions(-) diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/&endroll_staff8.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/&endroll_staff8.txt index fab8e570..2d3494ce 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/&endroll_staff8.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/&endroll_staff8.txt @@ -27,7 +27,7 @@ void main() DrawSprite( 5, "text/staff_maturi1a", NULL, -320, -240, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 0, FALSE ); DrawSprite( 6, "text/staff_maturi1b", NULL, -320, 3760, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 0, TRUE ); - PlayBGM( 0, "sora_V2_nonloop", 200, 500 ); + PlayBGM( 0, "sora_V2_nonloop", 150, 500 ); Wait( 20500 ); MoveSprite( 5, -320, -5350, 0, 0, 0, 0, 0,200000, FALSE ); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera23.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera23.txt index 5e774fed..bb9d47cd 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera23.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera23.txt @@ -2,7 +2,7 @@ void main() { DrawScene( "black", 400 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); PlayBGM( 0, "Iru", 100, 0 ); SetValidityOfInput( FALSE ); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera25.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera25.txt index 35f31190..008d4636 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera25.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera25.txt @@ -351,7 +351,7 @@ void main() ModDrawCharacter(0, 8, "sprite/tomi2_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 0, FALSE ); DrawSceneWithMask( "background/ka1_01", "maskup", 1, 0, 300 ); - PlayBGM( 0, "Cradle_song", 100, 0 ); + PlayBGM( 0, "Cradle_song", 90, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("役人", NULL, "관리", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 0, "ps3/s20/00/kanryoa44000", 128, TRUE); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera42.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera42.txt index 66354bb4..49c547d6 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera42.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera42.txt @@ -4,7 +4,7 @@ void main() ModPlayBGM( 0, "Feel", 100, 0, 0 ); ModPlayBGM( 0, "tsutaetaikoto", 100, 0, 1 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); DrawScene( "background/mati2_04", 400 ); @@ -558,7 +558,7 @@ void main() DrawScene( "background/mati4_04", 400 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …私はひとりぼっちだ。", @@ -1407,7 +1407,7 @@ void main() DrawScene( "background/kuruma5_05", 400 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("若い女性", NULL, "젊은 여성", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 0, "ps3/s20/00/441200025", 128, TRUE); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera51.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera51.txt index 2054cce3..3a515e44 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera51.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_kakera51.txt @@ -179,7 +179,7 @@ void main() DrawScene( "background/neki1_02", 1000 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ピー、ザザ!", @@ -631,7 +631,7 @@ void main() FadeOutBGM( 1, 100, FALSE ); DrawScene( "black", 100 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("室長", NULL, "실장", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 0, "ps3/s20/00/vtk2_shitsu2012", 128, TRUE); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_002.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_002.txt index d5df56c4..8863d6ba 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_002.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_002.txt @@ -1234,7 +1234,7 @@ void main() ClearMessage(); ModPlayBGM( 1, "kaze", 100, 0, 0 ); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); if (GetGlobalFlag(GADVMode)) { OutputLine("恵理子", NULL, "에리코", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 0, "maturi\se\s13\00\eriko_efe_042", 128, TRUE); @@ -1314,7 +1314,7 @@ void main() NULL, "우리들은 총알처럼 달려 나갔다...! ", Line_Normal); ClearMessage(); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); DrawSceneWithMask( "background/tk_mo7_02", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1555,7 +1555,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 口の中いっぱいに生暖かい気持ち悪いのが広がる。", @@ -1574,7 +1574,7 @@ void main() ModPlayBGM( 2, "semi_r", 100, 0, 1 ); - ModPlayBGM( 1, "Rain", 70, 0, 0 ); + ModPlayBGM( 1, "Rain", 60, 0, 0 ); DrawSceneWithMask( "white", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("職員", NULL, "직원", NULL, Line_ContinueAfterTyping); } diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_005.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_005.txt index c8a4b2a8..953c7fee 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_005.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_005.txt @@ -1413,7 +1413,7 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 幸せな気持ちで胸がいっぱいで。", @@ -1546,7 +1546,7 @@ void main() ClearMessage(); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 宴席から聞こえてくる品のない笑い声が少し遠のいた気がした。", diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_006.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_006.txt index ec44d671..d5ee19df 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_006.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_006.txt @@ -4,7 +4,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); ClearMessage(); @@ -105,7 +105,7 @@ void main() FadeOutBGM( 3, 400, FALSE ); DrawScene( "background/ymo3_01", 400 ); - ModPlayBGM( 1, "Rain", 70, 0, 0 ); + ModPlayBGM( 1, "Rain", 60, 0, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -358,7 +358,7 @@ void main() ClearMessage(); ModPlayBGM( 1, "kaze", 100, 0, 0 ); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); DrawScene( "background/aka1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -820,7 +820,7 @@ void main() ModFadeOutBGM( 1, 300, FALSE, 1 ); DrawScene( "scene/401b", 1000 ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 100, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("美代子", NULL, "미요코", NULL, Line_ContinueAfterTyping); } @@ -1113,7 +1113,7 @@ void main() ModFadeOutBGM( 1, 2000, FALSE, 0 ); ModFadeOutBGM( 2, 2000, FALSE, 0 ); ModFadeOutBGM( 0, 2000, FALSE, 0 ); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); DrawScene( "black", 2000 ); ModPlayBGM( 1, "kaze", 100, 0, 0 ); @@ -1268,7 +1268,7 @@ void main() NULL, "내가 도박에서 이겼으니까, 이 불행에서 나를 당장 구해줘. ", Line_Normal); ClearMessage(); - ModPlayBGM( 1, "Rain", 70, 0, 0 ); + ModPlayBGM( 1, "Rain", 60, 0, 0 ); ModSetLayerFilter(1, 256, "night"); ModDrawCharacter(1, 48, "sprite/miyo3_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); @@ -1347,7 +1347,7 @@ void main() ModFadeOutBGM( 0, 300, FALSE, 1 ); ModFadeOutBGM( 1, 300, FALSE, 1 ); - ModPlayBGM( 2, "Rain", 70, 0, 1 ); + ModPlayBGM( 2, "Rain", 60, 0, 1 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1818,7 +1818,7 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - ModPlayBGM( 1, "Rain", 70, 0, 0 ); + ModPlayBGM( 1, "Rain", 60, 0, 0 ); DrawScene( "background/ta_tel_02", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2348,7 +2348,7 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 向こうの電話に届いたらしい。", @@ -2825,7 +2825,7 @@ void main() DisableWindow(); PlaySE( 0, "s_M_Door8k", 64, 64 ); DrawScene( "white", 100 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); ModDrawCharacter(1, 48, "sprite/miyo3_komari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/ymo3_01", 400 ); @@ -2996,7 +2996,7 @@ void main() DrawSceneWithMask( "black", "maskright", 1, 0, 300 ); FadeOutBGM( 0, 4000, FALSE ); - ModPlayBGM( 1, "Rain", 70, 0, 1 ); + ModPlayBGM( 1, "Rain", 60, 0, 1 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); @@ -3126,7 +3126,7 @@ void main() DisableWindow(); PlaySE( 0, "s_furu", 64, 64 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); @@ -3317,7 +3317,7 @@ void main() NULL, "...기대를 배신하지 않고 시설 정문 앞에 멈춰섰다. ", Line_Normal); ClearMessage(); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_019.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_019.txt index e02ee0a0..5b9414c9 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_019.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_019.txt @@ -2744,7 +2744,7 @@ void main() NULL, "\"제 등에 짊어지고 있는 건 말입니다. ", Line_WaitForInput); ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110400", 128, TRUE); OutputLine(NULL, "……私の後には、村の住民の命運二千人分があります。", - NULL, "...제 등에는, 마을 주민 2천 명분의 목숨이 있습니다. ", Line_WaitForInput); + NULL, "......마을 주민 2천 명분의 목숨이 있습니다. ", Line_WaitForInput); ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110401", 128, TRUE); OutputLine(NULL, "あんたを通せば、二千人、いや、その親戚やご家族も含めればもっともっと大勢の人が悲しむことになる。", NULL, "당신을 통과시킨다면 2천 명, 아니 그 친척이나 가족도 포함하면 더 많은 사람들이 비참해집니다. ", Line_WaitForInput); @@ -2785,10 +2785,10 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "오오이시", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110406", 128, TRUE); OutputLine(NULL, "……そいつが挫かれる瀬戸際だってんで、多分、就寝中だったあんたを叩き起こして、すぐに調べろと命じたんだ。", - NULL, "...그 녀석이 위험한 고비에 닥치니까, 아마 자고 있던 당신을 깨워서 빨리 조사하라고 명령했겠지. ", Line_WaitForInput); + NULL, "...그 녀석이 위험한 고비가 닥치니까, 아마 자고 있던 당신을 깨워서 빨리 조사하라고 명령했겠지. ", Line_WaitForInput); ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110407", 128, TRUE); OutputLine(NULL, "……いくらの小遣いで頼まれてるか知らんが、", - NULL, "심부름 값으로 얼마 받았는지는 모르겠지만... ", GetGlobalFlag(GLinemodeSp)); + NULL, "심부름 값으로 얼마를 받았는지는 모르겠지만... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "오오이시", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 11, "ps3/s13/11/ds41110408", 128, TRUE); OutputLine(NULL, "…それがあんたの刑事魂より重いってんなら…。」", diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_020.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_020.txt index 054bc977..887d498e 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_020.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_020.txt @@ -1664,7 +1664,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが、彼は陸上選手じゃないし敵もハードルではない。", - NULL, "하지만 그는 육상선수가 아니고, 적도 허들이 아니다. ", Line_WaitForInput); + NULL, "하지만 그는 육상 선수가 아니고, 적도 허들이 아니다. ", Line_WaitForInput); OutputLine(NULL, "…だから富竹の突き出された踵が正面の男の顔に、めりりと打ち込まれる!!", NULL, "...토미타케의 발꿈치가 정면에 선 남자의 얼굴에 퍽 박힌다! ", Line_ContinueAfterTyping); @@ -1860,7 +1860,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "토미타케", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090151", 128, TRUE); OutputLine(NULL, "「ううおおおおおおおおおおおおおおッ!!!」", - NULL, "\"우우오오오오오오오오오오오오오오!!\" ", Line_Normal); + NULL, "\"우우오오오오오오오오오오오오오오!!!\" ", Line_Normal); ClearMessage(); DisableWindow(); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_021.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_021.txt index d3f1f929..cedf6ceb 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_021.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_021.txt @@ -1103,7 +1103,7 @@ void main() OutputLine(NULL, " 合掌家屋の中2階のような、膝立ちでなければ頭をぶつける和風な小部屋の押入れの中に、", NULL, "지붕 밑 다락방같이 허리를 굽히지 않으면 머리를 부딪힐 것만 같은 작은 방 안. ", Line_WaitForInput); OutputLine(NULL, "のたくった配線の束とモニターテレビが置かれているという、まるで隠し部屋のような感じだった。", - NULL, "배선 다발이 난잡하게 늘어져 있고 모니터가 놓여서, 마치 비밀의 방 같은 장소다. ", Line_Normal); + NULL, "배선 다발이 난잡하게 늘어져 있고 모니터가 놓여서, 마치 비밀 방 같은 장소다. ", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2075,7 +2075,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 窮屈な隠し部屋にみんなが殺到する。", - NULL, "비좁은 비밀의 방에 다들 몰려온다. ", Line_Normal); + NULL, "비좁은 비밀 방에 다들 몰려온다. ", Line_Normal); ClearMessage(); DisableWindow(); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_022.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_022.txt index 37abef7c..574d9b32 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_022.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_022.txt @@ -7714,7 +7714,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "토미타케", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090196", 128, TRUE); OutputLine(NULL, "「……困った問題がひとつ。", - NULL, "\"...난감한 문제가 하나 있습니다. ", Line_WaitForInput); + NULL, "\"...난감한 문제가 하나 있습니다. ", Line_WaitForInput); ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090197", 128, TRUE); OutputLine(NULL, "彼らが非常時対応で電話線を遮断しているなら、同じ対応で町へ通じる街道を封鎖することになっているのです。", NULL, "적들이 비상시 대응으로 전화선을 차단하고 있다면, 마찬가지로 마을로 통하는 길 또한 전부 봉쇄하고 있을 겁니다. ", Line_WaitForInput); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_023.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_023.txt index ef1a6c64..b81a0702 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_023.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_023.txt @@ -724,7 +724,7 @@ void main() ModDrawCharacter(1, 1, "sprite/kei2_warai_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 8, 200, TRUE ); SetSpeedOfMessage( TRUE, 128 ); - if (GetGlobalFlag(GADVMode)) { OutputLine("全員", NULL, "반 아이들", NULL, Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { OutputLine("全員", NULL, "부활동 멤버들", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 1, "ps3/s13/01/ds41010251", 128, TRUE); ModPlayVoiceLS(5, 2, "ps3/s13/02/ds41020202", 128, TRUE); ModPlayVoiceLS(6, 4, "ps3/s13/04/ds41040200", 128, TRUE); @@ -1715,9 +1715,9 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 小此木は全てを理解した。", - NULL, "모든 상황이 맞아떨어진다. ", Line_WaitForInput); + NULL, "오코노기는 모든 상황을 이해한다. ", Line_WaitForInput); OutputLine(NULL, "……完璧にやられたのだ。", - NULL, "...완벽하게 당했다. ", GetGlobalFlag(GLinemodeSp)); + NULL, "......완벽하게 당했다. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1753,7 +1753,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("小此木", NULL, "오코노기", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130338", 128, TRUE); OutputLine(NULL, "「…………わかった。", - NULL, "\"...알았다. ", Line_WaitForInput); + NULL, "\"......알았다. ", Line_WaitForInput); ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130339", 128, TRUE); OutputLine(NULL, "そいつは東京の郭公(カッコウ)に伝えたか。」", NULL, "'도쿄'의 뻐꾸기에겐 알렸나?\" ", GetGlobalFlag(GLinemodeSp)); @@ -1777,7 +1777,7 @@ void main() NULL, "토미타케는 탈환돼서 탈출. ", Line_WaitForInput); ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130342", 128, TRUE); OutputLine(NULL, "………村境で封鎖線を張らせてるが、…無理だろうな。", - NULL, ".........마을 경계에 봉쇄선을 쳤지만, ...무리일 거다. ", Line_WaitForInput); + NULL, ".........마을 경계에 봉쇄선을 쳤지만, ......무리일 거다. ", Line_WaitForInput); ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130343", 128, TRUE); OutputLine(NULL, "……武装保安隊を秒殺した連中だ。RPG1基では難しいだろ。」", NULL, "무장 보안대를 순식간에 처리한 놈들이다. RPG 하나로는 어렵겠지.\" ", GetGlobalFlag(GLinemodeSp)); @@ -2301,7 +2301,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); ModDrawCharacter(0, 6, "sprite/si1b_akuwarai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 0, FALSE ); DrawSceneWithMask( "background/mo_g1", "maskleft", 7, 0, 300 ); - PlayBGM( 0, "omake_01", 100, 0 ); + PlayBGM( 0, "omake_01", 90, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "시온", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 6, "ps3/s13/06/ds41060194", 128, TRUE); @@ -2886,7 +2886,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("小此木", NULL, "오코노기", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130348", 128, TRUE); OutputLine(NULL, "「………鳳1より追跡車両。", - NULL, "\".........봉황 1에서 추격차량에. ", Line_WaitForInput); + NULL, "\".........봉황 1에서 추격 차량에. ", Line_WaitForInput); ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130349", 128, TRUE); OutputLine(NULL, "封鎖線が突破されたなら充分だ。", NULL, "봉쇄선이 돌파당했다면 이제 충분하다. ", Line_WaitForInput); diff --git a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_024.txt b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_024.txt index 86927e23..6b649003 100644 --- a/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_024.txt +++ b/Ch8/Contents/Resources/Data/StreamingAssets/Update/_mats_024.txt @@ -460,7 +460,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …普通に考えれば、小此木は赤坂に及ばないとは言え、近接格闘のスペシャリストだ。", - NULL, "...평범하게 생각하면, 오코노기는 아카사카 정도까진 아니더라도 근접 격투의 전문가다. ", GetGlobalFlag(GLinemodeSp)); + NULL, "...상식적으로 생각하면, 오코노기는 아카사카 정도까진 아니더라도 근접 격투의 전문가다. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1253,7 +1253,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " まるで陸上選手が走り出すような、", - NULL, "오코노기가 마치 육상선수처럼, ", Line_ContinueAfterTyping); + NULL, "오코노기가 마치 육상 선수처럼, ", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 1200 ); SetValidityOfInput( TRUE ); @@ -1366,7 +1366,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawScene( "white", 300 ); PlaySE( 0, "s_daidageki", 64, 64 ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); PlayBGM( 2, "Heri", 100, 0 ); DrawScene( "background/mo1_02", 50 ); @@ -1596,7 +1596,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "미온", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps3/s13/03/ds41030495", 128, TRUE); OutputLine(NULL, "「…………終わった、……ね。」", - NULL, "\".........끝났, 구나.\" ", GetGlobalFlag(GLinemodeSp)); + NULL, "\".........끝났...구나.\" ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); @@ -2142,7 +2142,7 @@ void main() ClearMessage(); DrawScene( "background/heri_gunji_01", 1000 ); - ModPlayBGM( 1, "Rain", 70, 0, 0 ); + ModPlayBGM( 1, "Rain", 60, 0, 0 ); ModPlayBGM( 2, "Heri", 100, 0, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2637,7 +2637,7 @@ void main() NULL, "여왕 감염자도 살아 있으니, 죽이고 그때부터 48시간 이내에 긴급 매뉴얼을 집행하면 시간은...!!\" ", Line_Normal); ClearMessage(); - PlayBGM( 0, "Cradle_song", 100, 0 ); + PlayBGM( 0, "Cradle_song", 90, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("小此木", NULL, "오코노기", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130441", 128, TRUE); @@ -3505,7 +3505,7 @@ void main() NULL, ".......자아, 총을 가져가서, 당기십시오. ", Line_WaitForInput); ModPlayVoiceLS(4, 14, "ps3/s13/14/ds41130508", 128, TRUE); OutputLine(NULL, "………そして、死んでくださいな。」", - NULL, "...그리고 죽어 주세요.\" ", Line_Normal); + NULL, "...그리고, ...죽어 주세요.\" ", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "타카노", NULL, Line_ContinueAfterTyping); } @@ -3518,7 +3518,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); - PlayBGM( 1, "Rain", 70, 0 ); + PlayBGM( 1, "Rain", 60, 0 ); PlaySE( 0, "s_gun", 64, 64 ); SetValidityOfInput( FALSE ); Wait( 3000 ); @@ -3872,7 +3872,7 @@ void main() ModFadeOutBGM( 1, 2000, FALSE, 0 ); ModFadeOutBGM( 3, 2000, FALSE, 0 ); Wait( 5000 ); - ModPlayBGM( 1, "Rain", 70, 0, 0 ); + ModPlayBGM( 1, "Rain", 60, 0, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 泣きじゃくる鷹野の前に、…………いつからいたのか。", @@ -4426,7 +4426,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 遠くから聞こえたその声に、私は我に帰る。", - NULL, "멀리서 들려오는 목소리에 정신이 든다. ", Line_Normal); + NULL, "멀리서 들려오는 목소리에 나는 정신을 차렸다. ", Line_Normal); ClearMessage(); DisableWindow(); @@ -4435,7 +4435,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私の、……前には、1人の少女が。", - NULL, "내 눈앞에... 소녀가 한 명. ", GetGlobalFlag(GLinemodeSp)); + NULL, "내 앞에... 어느샌가 소녀가 한 명 있었다. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4450,7 +4450,7 @@ void main() Wait( 800 ); SetValidityOfInput( TRUE ); OutputLine(NULL, "……隠れているのを、……見つけられたか…。", - NULL, "숨어있던 걸 들킨 건가... ", Line_Normal); + NULL, "......숨어있던 걸 들킨 건가...? ", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5954,7 +5954,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………外すなんて…………!」", - NULL, "빗맞히다니...\" ", Line_Normal); + NULL, "빗맞히다니......\" ", Line_Normal); ClearMessage(); @@ -6150,7 +6150,7 @@ void main() FadeOutBGM( 0, 200, FALSE ); ModDrawCharacter(0, 8, "sprite/tomi3_shinken_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 0, FALSE ); DrawScene( "background/mo2", 200 ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 100, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "토미타케", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 8, "ps3/s13/08/ds41090238", 128, TRUE);