diff --git a/src/include/ngf/haptic.h b/src/include/ngf/haptic.h index bfd7b83..c4d9abe 100644 --- a/src/include/ngf/haptic.h +++ b/src/include/ngf/haptic.h @@ -44,14 +44,14 @@ * The haptic event type is used to filter out playback in case user has * disabled the setting for certain type of haptic feedback. */ -#define N_HAPTIC_TYPE_KEY "haptic.type" +#define N_HAPTIC_TYPE_KEY "haptic.type" -#define N_HAPTIC_TYPE_TOUCH "touch" -#define N_HAPTIC_TYPE_EVENT "event" +#define N_HAPTIC_TYPE_TOUCH "touch" +#define N_HAPTIC_TYPE_EVENT "event" -#define N_HAPTIC_EFFECT_KEY "haptic.effect" +#define N_HAPTIC_EFFECT_KEY "haptic.effect" -#define N_HAPTIC_EFFECT_DEFAULT "default" +#define N_HAPTIC_EFFECT_DEFAULT "default" /** * haptic.repeat is generic catch-all boolean that when defined and set @@ -83,29 +83,29 @@ * * alarm and ringtone effects should repeat indefinitely. */ -#define N_HAPTIC_EFFECT_DRAG_START "drag_start" -#define N_HAPTIC_EFFECT_RELEASE_WEAK "release_weak" -#define N_HAPTIC_EFFECT_DRAG_FAIL "drag_fail" -#define N_HAPTIC_EFFECT_DRAG_BOUNDARY "drag_boundary" -#define N_HAPTIC_EFFECT_TOUCH_WEAK "touch_weak" -#define N_HAPTIC_EFFECT_DRAG_END "drag_end" -#define N_HAPTIC_EFFECT_RELEASE "release" -#define N_HAPTIC_EFFECT_TOUCH "touch" -#define N_HAPTIC_EFFECT_RELEASE_STRONG "release_strong" -#define N_HAPTIC_EFFECT_TOUCH_STRONG "touch_strong" -#define N_HAPTIC_EFFECT_SHORT "short" -#define N_HAPTIC_EFFECT_STRONG "strong" -#define N_HAPTIC_EFFECT_LONG "long" -#define N_HAPTIC_EFFECT_NOTICE "notice" -#define N_HAPTIC_EFFECT_MESSAGE "message" -#define N_HAPTIC_EFFECT_ATTENTION "attention" -#define N_HAPTIC_EFFECT_ALARM "alarm" -#define N_HAPTIC_EFFECT_RINGTONE "ringtone" +#define N_HAPTIC_EFFECT_DRAG_START "drag_start" +#define N_HAPTIC_EFFECT_RELEASE_WEAK "release_weak" +#define N_HAPTIC_EFFECT_DRAG_FAIL "drag_fail" +#define N_HAPTIC_EFFECT_DRAG_BOUNDARY "drag_boundary" +#define N_HAPTIC_EFFECT_TOUCH_WEAK "touch_weak" +#define N_HAPTIC_EFFECT_DRAG_END "drag_end" +#define N_HAPTIC_EFFECT_RELEASE "release" +#define N_HAPTIC_EFFECT_TOUCH "touch" +#define N_HAPTIC_EFFECT_RELEASE_STRONG "release_strong" +#define N_HAPTIC_EFFECT_TOUCH_STRONG "touch_strong" +#define N_HAPTIC_EFFECT_SHORT "short" +#define N_HAPTIC_EFFECT_STRONG "strong" +#define N_HAPTIC_EFFECT_LONG "long" +#define N_HAPTIC_EFFECT_NOTICE "notice" +#define N_HAPTIC_EFFECT_MESSAGE "message" +#define N_HAPTIC_EFFECT_ATTENTION "attention" +#define N_HAPTIC_EFFECT_ALARM "alarm" +#define N_HAPTIC_EFFECT_RINGTONE "ringtone" /* Supported haptic classes */ -#define N_HAPTIC_CLASS_UNDEFINED (0) -#define N_HAPTIC_CLASS_TOUCH (1) -#define N_HAPTIC_CLASS_EVENT (2) +#define N_HAPTIC_CLASS_UNDEFINED (0) +#define N_HAPTIC_CLASS_TOUCH (1) +#define N_HAPTIC_CLASS_EVENT (2) /** * Convenience function to filter haptic depending on settings and call state