Releases: sakura-ryoko/minihud
1.21-0.32.52-sakura.2
- fix EnderItems on multiplayer with Servux
1.21.3-0.33.0-sakura.7
- fix Horse speed and Jump strength when viewed using NBT
- fix some situations for the infoWeather line
- fix EnderChest display for players based on NBT tags
- add
shulkerDisplayEnderChest
toggle for displaying your EnderChest using a display similar to the the 'ShulkerDisplay' screen. The toggle is defaulted to OFF so the feature doesn't conflict with Tweakermore's Implementation of this.
1.21-0.32.52-sakura.1
- fix Horse speed and Jump strength when viewed using NBT
- fix some situations for the infoWeather line
- fix EnderChest display for players based on NBT tags
- add
shulkerDisplayEnderChest
toggle for displaying your EnderChest using a display similar to the the 'ShulkerDisplay' screen. The toggle is defaulted to OFF so the feature doesn't conflict with Tweakermore's Implementation of this.
1.21.3-0.33.0-sakura.6
- Fix infoWeather Data ticks
1.21-0.32.51
Modrinth Publish --> https://modrinth.com/mod/minihud/version/0.32.51
1.21.3-0.33.0-sakura.5
- Add Bundle Previews to replace / co-exist with the new Vanilla one.
1.21.3-0.33.0-sakura.4
- Fixes Looking at Entity and Entity Variant Info Lines when not having OP, nor Servux, and some various related fixes for the Entity Data Syncer
1.21.3-0.33.0-sakura.3
- Update Biome Info Line from PR #62 for custom Biomes.
1.21.3-0.33.0-sakura.2
- 1.21.3, should be backwards compat with 1.21.2
1.21.2-0.33.0-sakura.1
Initial Release for 1.21.2. Adds / Fixes all of the Vanilla Debug Renderers, Adds DebugService Protocol for Servux to send the Debug Rendering data; Move the 'spawnChunkRadius' and 'WeatherInfoLine' handling from the Structures packets to a new HudDataManager
which is a new central location for everything MiniHUD / Info Lines data; including the full Server Recipe Book for supporting the 'Furnace XP' Info line. Converts the EntityDataManger to be able to work in NBT-only mode, as noted below; and rewrite the InfoLines methods to be able to use NBT tags 100%. The inventoryPreview feature also can use NBT tags, along with adding the 'Lockable Crafter Slots'. Also supports the newer IRender and Shader support for rendering tasks.