-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.py
128 lines (107 loc) · 3.96 KB
/
script.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
import pygame
import sys
import random
class Snake():
def __init__(self):
self.length = 1
self.positions = [((screen_width/2), (screen_height/2))]
self.direction = random.choice([up, down, left, right])
self.color = (17, 24, 47)
self.score = 0
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0]*-1, point[1]*-1) == self.direction:
return
else:
self.direction = point
def move(self):
cur = self.get_head_position()
x,y = self.direction
new = (((cur[0]+(x*gridsize))%screen_width), (cur[1]+(y*gridsize))%screen_height)
if len(self.positions) > 2 and new in self.positions[2:]:
self.reset()
else:
self.positions.insert(0,new)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((screen_width/2), (screen_height/2))]
self.direction = random.choice([up, down, left, right])
self.score = 0
def draw(self,surface):
for p in self.positions:
r = pygame.Rect((p[0], p[1]), (gridsize,gridsize))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, (93,216, 228), r, 1)
def handle_keys(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.turn(up)
elif event.key == pygame.K_DOWN:
self.turn(down)
elif event.key == pygame.K_LEFT:
self.turn(left)
elif event.key == pygame.K_RIGHT:
self.turn(right)
class Food():
def __init__(self):
self.position = (0,0)
self.color = (223, 163, 49)
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, grid_width-1)*gridsize, random.randint(0, grid_height-1)*gridsize)
def draw(self, surface):
r = pygame.Rect((self.position[0], self.position[1]), (gridsize, gridsize))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, (93, 216, 228), r, 1)
def drawGrid(surface):
for y in range(0, int(grid_height)):
for x in range(0, int(grid_width)):
if (x+y)%2 == 0:
r = pygame.Rect((x*gridsize, y*gridsize), (gridsize,gridsize))
pygame.draw.rect(surface,(93,216,228), r)
else:
rr = pygame.Rect((x*gridsize, y*gridsize), (gridsize,gridsize))
pygame.draw.rect(surface, (84,194,205), rr)
screen_width = 480
screen_height = 480
gridsize = 20
grid_width = screen_width/gridsize
grid_height = screen_height/gridsize
up = (0,-1)
down = (0,1)
left = (-1,0)
right = (1,0)
def main():
pygame.init()
pygame.display.set_caption("SNAKE GAME")
clock = pygame.time.Clock()
screen = pygame.display.set_mode((screen_width, screen_height), 0, 32)
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
drawGrid(surface)
snake = Snake()
food = Food()
myfont = pygame.font.SysFont("monospace",16)
while (True):
clock.tick(10)
snake.handle_keys()
drawGrid(surface)
snake.move()
if snake.get_head_position() == food.position:
snake.length += 1
snake.score += 1
food.randomize_position()
snake.draw(surface)
food.draw(surface)
screen.blit(surface, (0,0))
text = myfont.render("Score {0}".format(snake.score), 1, (0,0,0))
screen.blit(text, (5,10))
pygame.display.update()
main()