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rEac.inc
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/*Anti car swing, particle spam and fixes breached boundaries.
Updated: June 27th.
-=-==-=-=-=-==
Originally made by Lorenc_ (Extracted/Reposted & edited by Rogue)
-=-=-=-=
Callbacks:
----------
OnPlayerCarSwing(playerid, vehicleid);
OnPlayerParticleSpam(playerid, vehicleid);
-=-=-=-=-=-=-=-=-=-
*/
#if defined r_EAC_Included
#endinput
#endif
#define r_EAC_Included
#include <a_samp>
#if !defined FILTERSCRIPT
enum EAC_PLAYER_DATA
{
bool:EacCarSpeed,
EacDTick,
EacSpamC,
Float:pEacX,
Float:pEacY,
Float:pEacZ,
EacRTimer
}
static
EAC_Player[MAX_PLAYERS][EAC_PLAYER_DATA];
#if defined EAC_OnVehicleDamageStatusUpd
forward EAC_OnVehicleDamageStatusUpd(vehicleid, playerid);
#endif
#if defined EAC_OnPlayerDisconnect
forward EAC_OnPlayerDisconnect(playerid, reason);
#endif
#if defined EAC_OnPlayerUpdate
forward EAC_OnPlayerUpdate(playerid);
#endif
#if defined OnPlayerParticleSpam
forward OnPlayerParticleSpam(playerid, vehicleid);
#endif
#if defined OnPlayerCarSwing
forward OnPlayerCarSwing(playerid, vehicleid);
#endif
forward EAC_RepairVehicle(vehicleid);
forward EAC_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z);
forward EAC_ResetCarSW(playerid);
public EAC_ResetCarSW(playerid) return EAC_Player[playerid][EacCarSpeed] = false;
public EAC_RepairVehicle(vehicleid)
{
if(vehicleid <0 || vehicleid > MAX_VEHICLES) return 0;
#if !defined foreach
for(new i, j = GetPlayerPoolSize(); i <= j; i++)
{
if(!IsPlayerConnected(i)) continue;
if(GetPlayerVehicleID(i) == vehicleid)
{
EAC_Player[i][EacDTick] = 0;
EAC_Player[i][EacSpamC] = 0;
}
}
#else
foreach(new i: Player)
{
if(GetPlayerVehicleID(i) == vehicleid)
{
EAC_Player[i][EacDTick] = 0;
EAC_Player[i][EacSpamC] = 0;
}
}
#endif
return RepairVehicle(vehicleid);
}
public EAC_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
{
if(vehicleid <0 || vehicleid > MAX_VEHICLES) return 0;
#if !defined foreach
for(new i, j = GetPlayerPoolSize(); i <= j; i++)
{
if(!IsPlayerConnected(i)) continue;
if(GetPlayerVehicleID(i) == vehicleid)
{
KillTimer(EAC_Player[i][EacRTimer]);
EAC_Player[i][EacRTimer] = SetTimerEx("EAC_ResetCarSW", 2000, false, "i", i);
EAC_Player[i][EacCarSpeed] = true;
}
}
#else
foreach(new i: Player)
{
if(GetPlayerVehicleID(i) == vehicleid)
{
KillTimer(EAC_Player[i][EacRTimer]);
EAC_Player[i][EacRTimer] = SetTimerEx("EAC_ResetCarSW", 2000, false, "i", i);
EAC_Player[i][EacCarSpeed] = true;
}
}
#endif
return SetVehicleVelocity(vehicleid, X, Y, Z);
}
public OnPlayerDisconnect(playerid, reason)
{
EAC_Player[playerid][EacSpamC] = 0;
EAC_Player[playerid][EacDTick] = 0;
EAC_Player[playerid][EacCarSpeed] = false;
#if defined EAC_OnPlayerDisconnect
return EAC_OnPlayerDisconnect(playerid, reason);
#else
return 1;
#endif
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
static EacTires, EacLights;
GetVehicleDamageStatus(vehicleid, EacLights, EacTires, EacLights, EacTires );
if(GetPlayerState(playerid) == 2)
{
if(EacLights || EacTires) return 1;
static EacTime;
EacTime = GetTickCount();
if(500 <= EacTime - EAC_Player[playerid][EacDTick] >= 0)
{
EAC_Player[playerid][EacSpamC] ++;
if(EAC_Player[playerid][EacSpamC] >= 10)
{
EAC_Player[playerid][EacSpamC] = 0;
#if defined OnPlayerParticleSpam
OnPlayerParticleSpam(playerid, vehicleid);
#endif
SetPlayerHealth(playerid, 0.0);
EAC_RepairVehicle(vehicleid);
SetVehicleHealth(vehicleid, 999.000);
return 1;
}
}
else EAC_Player[playerid][EacSpamC] = 0;
EAC_Player[playerid][EacDTick] = EacTime;
}
#if defined EAC_OnVehicleDamageStatusUpd
return EAC_OnVehicleDamageStatusUpd(vehicleid, playerid);
#else
return 1;
#endif
}
public OnPlayerUpdate(playerid)
{
static Float:EacX, Float:EacY, Float:EacZ,
Float:EacvX, Float:EacvY, Float:EacvZ, EacTempSCar;
GetPlayerPos(playerid, EacX, EacY, EacZ);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && EacTempSCar != GetPlayerVehicleID(playerid))
EacTempSCar = GetPlayerVehicleID(playerid);
if(EacX >= 99999.0 || EacY >= 99999.0 || EacZ >= 99999.0 || EacX <= -99999.0 || EacY <= -99999.0 || EacZ <= -99999.0)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) SetVehicleToRespawn(EacTempSCar);
SendClientMessage(playerid, 0xa9c4e4ff, "Warning: Excessive X, Y, Z has been breached thus old location set.");
SetPlayerPos(playerid, EAC_Player[playerid][pEacX], EAC_Player[playerid][pEacY], EAC_Player[playerid][pEacZ]);
}
else GetPlayerPos(playerid, EAC_Player[playerid][pEacX], EAC_Player[playerid][pEacY], EAC_Player[playerid][pEacZ]);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
GetVehicleVelocity(EacTempSCar, EacvX, EacvY, EacvZ);
if(( EacvX > 3.0 || EacvY > 3.0 || EacvZ > 3.0 || EacvX < -3.0 || EacvY < -3.0 || EacvZ < -3.0 )
&& ( EacvX != EacX && EacvY != EacY && EacvZ != EacZ ) && !EAC_Player[playerid][EacCarSpeed])
{
#if defined OnPlayerCarSwing
OnPlayerCarSwing(playerid, EacTempSCar);
#endif
SetPlayerHealth(playerid, 0.0);
SetVehicleToRespawn(EacTempSCar);
}
}
#if defined EAC_OnPlayerUpdate
return EAC_OnPlayerUpdate(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect EAC_OnPlayerDisconnect
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate EAC_OnPlayerUpdate
#if defined _ALS_OnVehicleDamageStatusUpd
#undef OnVehicleDamageStatusUpdate
#else
#define _ALS_OnVehicleDamageStatusUpd
#endif
#define OnVehicleDamageStatusUpdate EAC_OnVehicleDamageStatusUpd
#if defined _ALS_SetVehicleVelocity
#undef SetVehicleVelocity
#else
#define _ALS_SetVehicleVelocity
#endif
#define SetVehicleVelocity EAC_SetVehicleVelocity
#if defined _ALS_RepairVehicle
#undef RepairVehicle
#else
#define _ALS_RepairVehicle
#endif
#define RepairVehicle EAC_RepairVehicle
#else //If it's a FILTERSCRIPT
stock EAC_FRepairVehicle(vehicleid)
return CallRemoteFunction("EAC_RepairVehicle", "i", vehicleid);
stock EAC_FSetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
return CallRemoteFunction("EAC_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
#if defined _ALS_SetVehicleVelocity
#undef SetVehicleVelocity
#else
#define _ALS_SetVehicleVelocity
#endif
#define SetVehicleVelocity EAC_FSetVehicleVelocity
#if defined _ALS_RepairVehicle
#undef RepairVehicle
#else
#define _ALS_RepairVehicle
#endif
#define RepairVehicle EAC_FRepairVehicle
#endif