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FetchError ECONNRESET often when running in background #48
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I've been getting this same error, in my case running on Linux. At times it will pop up multiple times within a span of just a few minutes. There's nothing a user can do about this, so it ought to be caught and handled silently. Edit: Might be worth mentioning that I have two accounts connected, my main account and a secondary for Discord rich presence of the main. I have both of them set up to monitor their friends lists for desktop notifications. |
trying the presence API for a while i can confirm. While using multiple accounts i didnt got errors as much. |
I am also getting this.. any fix?? |
@Nerdextrous There's a fix in progress, looks like some commits were just pushed recently that made this better. Needs testing & a new release before those commits make it to end-users |
Awesome, thanks for the update! :) |
I often get ECONNRESET fetch errors when running the presence monitor in the background, pictured below:
I also see this when using S3S, my guess is that this is due to rate limiting or server instability on Nintendo's part. I would say this happens every hour or two.
These errors are definitely pretty annoying, since they make an error noise popup and make my task bar pop up and flash orange every time they happen. Since they represent transient network issues, I would expect that they are handled and retried silently without interrupting the user.
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