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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: gscarama <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2023/03/27 16:06:03 by samunyan #+# #+# #
# Updated: 2023/06/01 14:11:58 by gscarama ### ########.fr #
# #
# **************************************************************************** #
## Executable
NAME = miniRT
NAME_BONUS = miniRT_bonus
## System
SYSTEM := $(shell uname)
## Libraries
LIBS_DIR = ./libs
# Libft
LIBFT_DIR = $(LIBS_DIR)/libft
LIBFT = libft.a
LIBS = ft
# Mlx
ifeq ($(SYSTEM),Linux)
MLX_DIR = $(LIBS_DIR)/libmlx/minilibx-linux/
LIBS += mlx m X11 Xext bsd
else
MLX_DIR = $(LIBS_DIR)/libmlx/minilibx_mms_20200219/
MLX = libmlx.dylib
LIBS += m mlx
endif
# Library paths
LIB_PATHS = $(LIBFT_DIR) $(MLX_DIR)
# Directories
OBJ_DIR = ./objs
SRC_DIR = ./srcs
HEAD_DIRS = ./include $(LIBFT_DIR)/include $(MLX_DIR)
# Files
FILES = camera.c \
error.c \
gmath.c \
light.c \
main.c \
parse_material.c \
object.c \
parse_camera.c \
parse_cylinder.c \
parse_light.c \
parse_plane.c \
parse_sphere.c \
parsing.c \
parsing_checks.c \
parsing_utils.c \
parsing_valid.c \
scene.c \
image.c \
hook.c \
rgb_pixel.c\
vector.c\
vectors_op.c \
ray.c \
shade.c \
hit_sphere.c \
hit_plane.c \
hit_cylinder.c
B_FILES = camera.c \
error.c \
gmath.c \
light.c \
main.c \
parse_material.c \
object.c \
parse_camera.c \
parse_cylinder.c \
parse_light.c \
parse_plane.c \
parse_sphere.c \
parsing.c \
parsing_checks.c \
parsing_utils.c \
parsing_valid_bonus.c \
scene.c \
image.c \
hook.c \
rgb_pixel.c\
vector.c\
vectors_op.c \
ray.c \
shade_bonus.c \
hit_sphere.c \
hit_plane.c \
hit_cylinder.c
SRCS = $(addprefix $(SRC_DIR)/, $(FILES))
B_SRCS = $(addprefix $(SRC_DIR)/, $(B_FILES))
OBJS = $(addprefix $(OBJ_DIR)/, $(FILES:.c=.o))
B_OBJS = $(addprefix $(OBJ_DIR)/, $(B_FILES:.c=.o))
#Compiler
SYSTEM := $(shell uname)
ifeq ($(SYSTEM),Linux)
CC = clang
else
CC = gcc
endif
CFLAGS = -Wall -Werror -Wextra $(HEAD_DIRS:%=-I %)
LDFLAGS = $(foreach lib_path, $(LIB_PATHS), -L$(lib_path)) $(foreach lib, $(LIBS), -l$(lib))
ifeq ($(SANITIZER), 1)
CFLAGS += -g -fsanitize=address
LDFLAGS += -g -fsanitize=address
endif
ifeq ($(DEBUG), 1)
CFLAGS += -g
LDFLAGS += -g
endif
.PHONY: all bonus FORCE clean fclean re sanitizer debug
all: $(NAME)
$(NAME): $(LIBFT) $(MLX) $(OBJS)
@$(CC) $(CFLAGS) $(SRCS) $(LDFLAGS) -o $(NAME)
@test -z '$(filter %.o,$?)' || (echo ✅ $(BBlue) [$(NAME)]"\t"$(BGreen)Compilation done. \
Usage: ./$(NAME) \<filename\>.rt && \
echo $(White)"\t\t\t"Compiler flags: $(CFLAGS)$(Color_Off))
$(NAME_BONUS): $(LIBFT) $(MLX) $(B_OBJS)
@$(CC) $(CFLAGS) $(B_SRCS) $(LDFLAGS) -o $(NAME_BONUS)
@test -z '$(filter %.o,$?)' || (echo ✅ $(BBlue) [$(NAME)]"\t"$(BGreen)Compilation done. \
Usage: ./$(NAME) \<filename\>.rt && \
echo $(White)"\t\t\t"Compiler flags: $(CFLAGS)$(Color_Off))
bonus: $(NAME_BONUS)
@cp $(NAME_BONUS) $(NAME)
@rm $(NAME_BONUS)
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
@mkdir -p $(dir $@)
@echo ⌛ $(BBlue)[$(NAME)]"\t"$(Yellow)Compiling $<$(Color_Off)
@$(CC) $(CFLAGS) -c $< -o $@
$(LIBFT): FORCE
@make -C $(LIBFT_DIR)
$(MLX): FORCE
@if ! find $(MLX_DIR) -name "*.o" | grep -q .; then \
echo ⌛ $(BBlue)[$(MLX)]$(Yellow)Compiling library... $(Color_Off); \
make -s -C $(MLX_DIR); \
echo ✅ $(BBlue) [$(MLX)]$(BGreen)Compilation done.$(Color_Off); \
fi
ifeq ($(shell uname), Darwin)
@cp $(MLX_DIR)/$(MLX) $(MLX)
endif
FORCE:
clean:
@if [ -d $(OBJ_DIR) ]; then \
rm -rf $(OBJ_DIR); \
echo 🗑$(BBlue)[$(NAME)]"\t"$(BGreen)Object files removed.$(Color_Off); \
fi
@make -C $(LIBFT_DIR) clean
@if find $(MLX_DIR) -name "*.o" | grep -q .; then \
make -s -C $(MLX_DIR) clean; \
rm -rf $(MLX); \
echo 🗑$(BBlue)[$(MLX)]$(BGreen)Object files removed.$(Color_Off); \
echo 🗑$(BBlue)[$(MLX)]$(BGreen)Library removed.$(Color_Off); \
rm -rf $(MLX_DIR)/*.swiftsourceinfo; \
fi
fclean: clean
@if [ -f $(NAME) ]; then \
rm -rf $(NAME); \
rm -rf *.dSYM; \
echo 🗑$(BBlue)[$(NAME)]"\t"$(BGreen)Executable removed.$(Color_Off); \
fi
@make -C $(LIBFT_DIR) fclean
re: fclean all
sanitizer:
@SANITIZER=1 make re
debug:
@DEBUG=1 make re
bonus_sanitizer: fclean
@SANITIZER=1 make bonus
bonus_debug: fclean
@DEBUG=1 make bonus
# Colors
## Reset
Color_Off='\033[0m' # Text Reset
## Regular Colors
Black='\033[0;30m' # Black
Red='\033[0;31m' # Red
Green='\033[0;32m' # Green
Yellow='\033[0;33m' # Yellow
Blue='\033[0;34m' # Blue
Purple='\033[0;35m' # Purple
Cyan='\033[0;36m' # Cyan
White='\033[0;37m' # White
## Bold
BBlack='\033[1;30m' # Black
BRed='\033[1;31m' # Red
BGreen='\033[1;32m' # Green
BYellow='\033[1;33m' # Yellow
BBlue='\033[1;34m' # Blue
BPurple='\033[1;35m' # Purple
BCyan='\033[1;36m' # Cyan
BWhite='\033[1;37m' # White
## Underline
UBlack='\033[4;30m' # Black
URed='\033[4;31m' # Red
UGreen='\033[4;32m' # Green
UYellow='\033[4;33m' # Yellow
UBlue='\033[4;34m' # Blue
UPurple='\033[4;35m' # Purple
UCyan='\033[4;36m' # Cyan
UWhite='\033[4;37m' # White
## Background
On_Black='\033[40m' # Black
On_Red='\033[41m' # Red
On_Green='\033[42m' # Green
On_Yellow='\033[43m' # Yellow
On_Blue='\033[44m' # Blue
On_Purple='\033[45m' # Purple
On_Cyan='\033[46m' # Cyan
On_White='\033[47m' # White
## Bold High Intensity
BIBlack='\033[1;90m' # Black
BIRed='\033[1;91m' # Red
BIGreen='\033[1;92m' # Green
BIYellow='\033[1;93m' # Yellow
BIBlue='\033[1;94m' # Blue